Remove useless code

!AimingGun(pSoldier) would always evaluate to true and there are no hits to CrowDecideAction in the entire solution even in commented out code
This commit is contained in:
Asdow
2023-08-18 21:05:11 +03:00
parent 1c4929c3e1
commit 613de1b869
3 changed files with 3 additions and 9 deletions
-2
View File
@@ -190,7 +190,6 @@ typedef enum
INT16 AdvanceToFiringRange( SOLDIERTYPE * pSoldier, INT16 sClosestOpponent );
BOOLEAN AimingGun(SOLDIERTYPE *pSoldier);
void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot);
void CalcBestStab(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestStab, BOOLEAN fBladeAttack);
void CalcBestThrow(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow);
@@ -223,7 +222,6 @@ INT8 ArmedVehicleDecideAction( SOLDIERTYPE* pSoldier );
// a variant of ClosestSeenOpponent(...), that allows to find enemies on a roof
INT32 ClosestSeenOpponentWithRoof(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLevel);
INT8 CrowDecideAction( SOLDIERTYPE * pSoldier );
void DecideAlertStatus( SOLDIERTYPE *pSoldier );
INT8 DecideAutoBandage( SOLDIERTYPE * pSoldier );
UINT16 DetermineMovementMode( SOLDIERTYPE * pSoldier, INT8 bAction );