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Remove useless code
!AimingGun(pSoldier) would always evaluate to true and there are no hits to CrowDecideAction in the entire solution even in commented out code
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@@ -190,7 +190,6 @@ typedef enum
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INT16 AdvanceToFiringRange( SOLDIERTYPE * pSoldier, INT16 sClosestOpponent );
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BOOLEAN AimingGun(SOLDIERTYPE *pSoldier);
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void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot);
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void CalcBestStab(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestStab, BOOLEAN fBladeAttack);
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void CalcBestThrow(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow);
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@@ -223,7 +222,6 @@ INT8 ArmedVehicleDecideAction( SOLDIERTYPE* pSoldier );
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// a variant of ClosestSeenOpponent(...), that allows to find enemies on a roof
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INT32 ClosestSeenOpponentWithRoof(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLevel);
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INT8 CrowDecideAction( SOLDIERTYPE * pSoldier );
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void DecideAlertStatus( SOLDIERTYPE *pSoldier );
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INT8 DecideAutoBandage( SOLDIERTYPE * pSoldier );
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UINT16 DetermineMovementMode( SOLDIERTYPE * pSoldier, INT8 bAction );
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