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Remove useless code
!AimingGun(pSoldier) would always evaluate to true and there are no hits to CrowDecideAction in the entire solution even in commented out code
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@@ -408,10 +408,6 @@ BOOLEAN InitAI( void )
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return( TRUE );
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}
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BOOLEAN AimingGun(SOLDIERTYPE *pSoldier)
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{
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return(FALSE);
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}
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void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named inappropriately
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{
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