Added a new weapon, the FN PS90

The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
This commit is contained in:
Hazapuza
2024-03-10 20:26:20 +02:00
parent 7db32e1d24
commit 61746d382d
6 changed files with 167 additions and 2 deletions
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@@ -52730,4 +52730,42 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1762</uiIndex>
<szItemName>PS90</szItemName>
<szLongItemName>FN PS90</szLongItemName>
<szItemDesc>This lightweight carbine is a semi-automatic version of the famous P90. With its long 16-inch barrel, the PS90 is an excellent choice for poking holes clean through body armor at extended ranges.</szItemDesc>
<szBRName>FN PS90</szBRName>
<szBRDesc>This civilian-legal younger sibling of the FN P90 comes with a lengthened 16-inch barrel and a Picatinny rail for easy mounting of a variety of diffent sights.</szBRDesc>
<usItemClass>2</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>1762</ubClassIndex>
<ubCursor>3</ubCursor>
<ubGraphicNum>374</ubGraphicNum>
<ubWeight>28</ubWeight>
<ItemSize>7</ItemSize>
<usPrice>3030</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<TwoHanded>1</TwoHanded>
<BigGunList>1</BigGunList>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>60</BR_ROF>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>23.0</DirtIncreaseFactor>
<TransportGroupMinProgress>30</TransportGroupMinProgress>
<TransportGroupMaxProgress>60</TransportGroupMaxProgress>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
@@ -13372,4 +13372,40 @@
<usOverheatingDamageThreshold>20000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1762</uiIndex>
<szWeaponName>FN PS90</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>19.16</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>290</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>328</sSound>
<sBurstSound>20</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>59</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>7</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
</WEAPONLIST>
@@ -4518,4 +4518,9 @@
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</INVENTORY>
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<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -365,7 +365,7 @@
</Filter>
<Filter name="HasP90InHand">
<AND>
<HANDPOS op="in">15</HANDPOS>
<HANDPOS op="in">15, 1762</HANDPOS>
</AND>
</Filter>
<Filter name="HasUziSMGInHand">
@@ -386,6 +386,7 @@
<Filter name="HasRifleInHand">
<AND>
<WEAPON_TYPE>GUN_RIFLE</WEAPON_TYPE>
<HANDPOS not="" op="in">1762</HANDPOS>
</AND>
</Filter>
<Filter name="HasSemiAutoRifleInHand">