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https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Added a new weapon, the FN PS90
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1762</uiIndex>
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<szItemName>PS90</szItemName>
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<szLongItemName>FN PS90</szLongItemName>
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<szItemDesc>This lightweight carbine is a semi-automatic version of the famous P90. With its long 16-inch barrel, the PS90 is an excellent choice for poking holes clean through body armor at extended ranges.</szItemDesc>
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<szBRName>FN PS90</szBRName>
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<szBRDesc>This civilian-legal younger sibling of the FN P90 comes with a lengthened 16-inch barrel and a Picatinny rail for easy mounting of a variety of diffent sights.</szBRDesc>
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<usItemClass>2</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>1762</ubClassIndex>
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<ubCursor>3</ubCursor>
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<ubGraphicNum>374</ubGraphicNum>
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<ubWeight>28</ubWeight>
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<ItemSize>7</ItemSize>
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<usPrice>3030</usPrice>
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<ubCoolness>7</ubCoolness>
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<bReliability>2</bReliability>
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<bRepairEase>-4</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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<TwoHanded>1</TwoHanded>
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<BigGunList>1</BigGunList>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>60</BR_ROF>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>23.0</DirtIncreaseFactor>
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<TransportGroupMinProgress>30</TransportGroupMinProgress>
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<TransportGroupMaxProgress>60</TransportGroupMaxProgress>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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<usOverheatingDamageThreshold>20000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>1762</uiIndex>
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<szWeaponName>FN PS90</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>4</ubWeaponType>
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<ubCalibre>12</ubCalibre>
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<ubReadyTime>4</ubReadyTime>
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<ubShotsPer4Turns>19.16</ubShotsPer4Turns>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubImpact>27</ubImpact>
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<ubDeadliness>29</ubDeadliness>
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<bAccuracy>6</bAccuracy>
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<ubMagSize>50</ubMagSize>
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<usRange>290</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>33</BurstAniDelay>
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<ubAttackVolume>45</ubAttackVolume>
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<ubHitVolume>3</ubHitVolume>
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<sSound>328</sSound>
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<sBurstSound>20</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>101</sReloadSound>
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<sLocknLoadSound>107</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>24</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>476</ManualReloadSound>
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<nAccuracy>59</nAccuracy>
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<ubAimLevels>4</ubAimLevels>
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<Handling>7</Handling>
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<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
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</WEAPON>
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</WEAPONLIST>
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@@ -4518,4 +4518,9 @@
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<uiIndex>1033</uiIndex>
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<sItemIndex>579</sItemIndex>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>1034</uiIndex>
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<sItemIndex>1762</sItemIndex>
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<ubOptimalNumber>1</ubOptimalNumber>
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</INVENTORY>
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</INVENTORYLIST>
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@@ -365,7 +365,7 @@
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</Filter>
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<Filter name="HasP90InHand">
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<AND>
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<HANDPOS op="in">15</HANDPOS>
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<HANDPOS op="in">15, 1762</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasUziSMGInHand">
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@@ -386,6 +386,7 @@
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<Filter name="HasRifleInHand">
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<AND>
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<WEAPON_TYPE>GUN_RIFLE</WEAPON_TYPE>
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<HANDPOS not="" op="in">1762</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasSemiAutoRifleInHand">
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