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Move some text around
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@@ -292,6 +292,7 @@ enum RebelCommandText // keep this synced with szRebelCommandText in the text fi
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RCT_PREV_ARROW,
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RCT_NEXT_ARROW,
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RCT_CONFIRM_CHANGE_ADMIN_ACTION_PROMPT,
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RCT_NEW_MISSIONS_AVAILABLE_TIME,
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};
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enum RebelCommandHelpText // keep this synced with szRebelCommandHelpText in the text files
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@@ -326,9 +327,6 @@ enum RebelCommandDirectivesText // keep this synced with szRebelCommandDirective
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enum RebelCommandAgentMissionsText // keep this synced with szRebelCommandAgentMissionsText in the text files
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{
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//RCAMT_NOTIFY_MISSIONS_AVAILABLE,
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RCAMT_NEW_MISSIONS_AVAILABLE_TIME,
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RCAMT_MISSION_ACTIVE,
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MISSION_TEXT(DEEP_DEPLOYMENT)
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MISSION_TEXT(GET_ENEMY_MOVEMENT_TARGETS)
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MISSION_TEXT(IMPROVE_LOCAL_SHOPS)
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@@ -2533,7 +2531,7 @@ void RenderMissionOverview()
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}
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// "new missions every X hours" text
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swprintf(sText, szRebelCommandAgentMissionsText[RCAMT_NEW_MISSIONS_AVAILABLE_TIME], gRebelCommandSettings.iMissionRefreshTimeDays * 24);
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swprintf(sText, szRebelCommandText[RCT_NEW_MISSIONS_AVAILABLE_TIME], gRebelCommandSettings.iMissionRefreshTimeDays * 24);
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DrawTextToScreen(sText, WEBSITE_LEFT + 22, WEBSITE_TOP + WEBSITE_HEIGHT - 14, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
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}
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@@ -4393,8 +4391,8 @@ void HandleStrategicEvent(const UINT32 eventParam)
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// rftr todo: tell the player that the mission has started. popupbox or screenmsg?
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missionMap.insert(std::make_pair(mission, activatedMissionParam));
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swprintf(msgBoxText, L"Mission prep success! %s", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
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swprintf(screenMsgText, L"Mission \"%s\" is now in effect.", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
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swprintf(msgBoxText, L"Mission prep success! %s", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
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swprintf(screenMsgText, L"Mission \"%s\" is now in effect.", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
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ScreenMsg(FONT_MCOLOR_LTGREEN, MSG_INTERFACE, screenMsgText);
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}
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}
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@@ -4410,8 +4408,8 @@ void HandleStrategicEvent(const UINT32 eventParam)
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}
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MissionFailed_MercNoLongerOnTeam:
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swprintf(msgBoxText, L"Mission prep failed... %s", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
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swprintf(screenMsgText, L"Preparations for mission \"%s\" failed.", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
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swprintf(msgBoxText, L"Mission prep failed... %s", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
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swprintf(screenMsgText, L"Preparations for mission \"%s\" failed.", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
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ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, screenMsgText);
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}
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}
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@@ -4419,8 +4417,8 @@ void HandleStrategicEvent(const UINT32 eventParam)
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{
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// mission duration is over. deactivate the mission
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missionMap.erase(static_cast<RebelCommandAgentMissions>(evt2.missionId));
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swprintf(msgBoxText, L"Mission duration complete! %s", szRebelCommandAgentMissionsText[2 + evt2.missionId * 2]);
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swprintf(screenMsgText, L"Mission \"%s\" has expired and is no longer in effect.", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
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swprintf(msgBoxText, L"Mission duration complete! %s", szRebelCommandAgentMissionsText[evt2.missionId * 2]);
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swprintf(screenMsgText, L"Mission \"%s\" has expired and is no longer in effect.", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
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ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, screenMsgText);
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}
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@@ -11932,6 +11932,7 @@ STR16 szRebelCommandText[] =
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L"<",
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L">",
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L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
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L"New missions will be available every %d hours.",
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};
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STR16 szRebelCommandHelpText[] =
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@@ -12036,8 +12037,6 @@ STR16 szRebelCommandDirectivesText[] =
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STR16 szRebelCommandAgentMissionsText[] =
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{
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L"New missions will be available every %d hours.",
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L"A mission is currently active.",
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L"Deep Deployment",
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L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
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L"Strategic Intel",
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