mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Move some text around
This commit is contained in:
@@ -292,6 +292,7 @@ enum RebelCommandText // keep this synced with szRebelCommandText in the text fi
|
|||||||
RCT_PREV_ARROW,
|
RCT_PREV_ARROW,
|
||||||
RCT_NEXT_ARROW,
|
RCT_NEXT_ARROW,
|
||||||
RCT_CONFIRM_CHANGE_ADMIN_ACTION_PROMPT,
|
RCT_CONFIRM_CHANGE_ADMIN_ACTION_PROMPT,
|
||||||
|
RCT_NEW_MISSIONS_AVAILABLE_TIME,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum RebelCommandHelpText // keep this synced with szRebelCommandHelpText in the text files
|
enum RebelCommandHelpText // keep this synced with szRebelCommandHelpText in the text files
|
||||||
@@ -326,9 +327,6 @@ enum RebelCommandDirectivesText // keep this synced with szRebelCommandDirective
|
|||||||
|
|
||||||
enum RebelCommandAgentMissionsText // keep this synced with szRebelCommandAgentMissionsText in the text files
|
enum RebelCommandAgentMissionsText // keep this synced with szRebelCommandAgentMissionsText in the text files
|
||||||
{
|
{
|
||||||
//RCAMT_NOTIFY_MISSIONS_AVAILABLE,
|
|
||||||
RCAMT_NEW_MISSIONS_AVAILABLE_TIME,
|
|
||||||
RCAMT_MISSION_ACTIVE,
|
|
||||||
MISSION_TEXT(DEEP_DEPLOYMENT)
|
MISSION_TEXT(DEEP_DEPLOYMENT)
|
||||||
MISSION_TEXT(GET_ENEMY_MOVEMENT_TARGETS)
|
MISSION_TEXT(GET_ENEMY_MOVEMENT_TARGETS)
|
||||||
MISSION_TEXT(IMPROVE_LOCAL_SHOPS)
|
MISSION_TEXT(IMPROVE_LOCAL_SHOPS)
|
||||||
@@ -2533,7 +2531,7 @@ void RenderMissionOverview()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// "new missions every X hours" text
|
// "new missions every X hours" text
|
||||||
swprintf(sText, szRebelCommandAgentMissionsText[RCAMT_NEW_MISSIONS_AVAILABLE_TIME], gRebelCommandSettings.iMissionRefreshTimeDays * 24);
|
swprintf(sText, szRebelCommandText[RCT_NEW_MISSIONS_AVAILABLE_TIME], gRebelCommandSettings.iMissionRefreshTimeDays * 24);
|
||||||
DrawTextToScreen(sText, WEBSITE_LEFT + 22, WEBSITE_TOP + WEBSITE_HEIGHT - 14, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
|
DrawTextToScreen(sText, WEBSITE_LEFT + 22, WEBSITE_TOP + WEBSITE_HEIGHT - 14, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4393,8 +4391,8 @@ void HandleStrategicEvent(const UINT32 eventParam)
|
|||||||
|
|
||||||
// rftr todo: tell the player that the mission has started. popupbox or screenmsg?
|
// rftr todo: tell the player that the mission has started. popupbox or screenmsg?
|
||||||
missionMap.insert(std::make_pair(mission, activatedMissionParam));
|
missionMap.insert(std::make_pair(mission, activatedMissionParam));
|
||||||
swprintf(msgBoxText, L"Mission prep success! %s", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
|
swprintf(msgBoxText, L"Mission prep success! %s", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
|
||||||
swprintf(screenMsgText, L"Mission \"%s\" is now in effect.", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
|
swprintf(screenMsgText, L"Mission \"%s\" is now in effect.", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
|
||||||
ScreenMsg(FONT_MCOLOR_LTGREEN, MSG_INTERFACE, screenMsgText);
|
ScreenMsg(FONT_MCOLOR_LTGREEN, MSG_INTERFACE, screenMsgText);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -4410,8 +4408,8 @@ void HandleStrategicEvent(const UINT32 eventParam)
|
|||||||
}
|
}
|
||||||
|
|
||||||
MissionFailed_MercNoLongerOnTeam:
|
MissionFailed_MercNoLongerOnTeam:
|
||||||
swprintf(msgBoxText, L"Mission prep failed... %s", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
|
swprintf(msgBoxText, L"Mission prep failed... %s", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
|
||||||
swprintf(screenMsgText, L"Preparations for mission \"%s\" failed.", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
|
swprintf(screenMsgText, L"Preparations for mission \"%s\" failed.", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
|
||||||
ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, screenMsgText);
|
ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, screenMsgText);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -4419,8 +4417,8 @@ void HandleStrategicEvent(const UINT32 eventParam)
|
|||||||
{
|
{
|
||||||
// mission duration is over. deactivate the mission
|
// mission duration is over. deactivate the mission
|
||||||
missionMap.erase(static_cast<RebelCommandAgentMissions>(evt2.missionId));
|
missionMap.erase(static_cast<RebelCommandAgentMissions>(evt2.missionId));
|
||||||
swprintf(msgBoxText, L"Mission duration complete! %s", szRebelCommandAgentMissionsText[2 + evt2.missionId * 2]);
|
swprintf(msgBoxText, L"Mission duration complete! %s", szRebelCommandAgentMissionsText[evt2.missionId * 2]);
|
||||||
swprintf(screenMsgText, L"Mission \"%s\" has expired and is no longer in effect.", szRebelCommandAgentMissionsText[2 + evt1.missionId * 2]);
|
swprintf(screenMsgText, L"Mission \"%s\" has expired and is no longer in effect.", szRebelCommandAgentMissionsText[evt1.missionId * 2]);
|
||||||
ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, screenMsgText);
|
ScreenMsg(FONT_MCOLOR_RED, MSG_INTERFACE, screenMsgText);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11932,6 +11932,7 @@ STR16 szRebelCommandText[] =
|
|||||||
L"<",
|
L"<",
|
||||||
L">",
|
L">",
|
||||||
L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
|
L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
|
||||||
|
L"New missions will be available every %d hours.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 szRebelCommandHelpText[] =
|
STR16 szRebelCommandHelpText[] =
|
||||||
@@ -12036,8 +12037,6 @@ STR16 szRebelCommandDirectivesText[] =
|
|||||||
|
|
||||||
STR16 szRebelCommandAgentMissionsText[] =
|
STR16 szRebelCommandAgentMissionsText[] =
|
||||||
{
|
{
|
||||||
L"New missions will be available every %d hours.",
|
|
||||||
L"A mission is currently active.",
|
|
||||||
L"Deep Deployment",
|
L"Deep Deployment",
|
||||||
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
||||||
L"Strategic Intel",
|
L"Strategic Intel",
|
||||||
|
|||||||
Reference in New Issue
Block a user