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bug fixes from Overhaul:
- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check - Fixed improper printf field in a debug message git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -186,13 +186,14 @@ CHAR8 zNoBloodCorpseFilenames[ NUM_CORPSES ][70] =
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UINT8 gb4DirectionsFrom8[8] =
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{
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7, // NORTH
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// 7, // NORTH
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0,
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0, // NE
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0, // E
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1, // E
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0, // SE
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1, // S
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2, // S
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0, // SW,
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2, // W,
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3, // W,
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0 // NW
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};
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@@ -419,10 +420,10 @@ UINT16 GetCorpseStructIndex( ROTTING_CORPSE_DEFINITION *pCorpseDef, BOOLEAN fFor
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// OK , these have 4 directions....
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bDirection = gb4DirectionsFrom8[ pCorpseDef->bDirection ];
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if ( fForImage )
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{
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bDirection = gOneCDirection[ bDirection ];
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}
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// if ( fForImage )
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// {
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// bDirection = gOneCDirection[ bDirection ];
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// }
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break;
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default:
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