bug fixes from Overhaul:

- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check
- Fixed improper printf field in a debug message 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-08 22:44:08 +00:00
parent 8e80a6168a
commit 61d6152ce5
14 changed files with 41 additions and 40 deletions
+9 -8
View File
@@ -186,13 +186,14 @@ CHAR8 zNoBloodCorpseFilenames[ NUM_CORPSES ][70] =
UINT8 gb4DirectionsFrom8[8] =
{
7, // NORTH
// 7, // NORTH
0,
0, // NE
0, // E
1, // E
0, // SE
1, // S
2, // S
0, // SW,
2, // W,
3, // W,
0 // NW
};
@@ -419,10 +420,10 @@ UINT16 GetCorpseStructIndex( ROTTING_CORPSE_DEFINITION *pCorpseDef, BOOLEAN fFor
// OK , these have 4 directions....
bDirection = gb4DirectionsFrom8[ pCorpseDef->bDirection ];
if ( fForImage )
{
bDirection = gOneCDirection[ bDirection ];
}
// if ( fForImage )
// {
// bDirection = gOneCDirection[ bDirection ];
// }
break;
default: