bug fixes from Overhaul:

- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check
- Fixed improper printf field in a debug message 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-08 22:44:08 +00:00
parent 8e80a6168a
commit 61d6152ce5
14 changed files with 41 additions and 40 deletions
+2 -2
View File
@@ -1224,10 +1224,10 @@ void ExplosiveDamageGridNo( INT16 sGridNo, INT16 sWoundAmt, UINT32 uiDist, BOOLE
sBaseGridNo = pBaseStructure->sGridNo;
ubNumberOfTiles = pBaseStructure->pDBStructureRef->pDBStructure->ubNumberOfTiles;
fMultiStructure = ( ( pBaseStructure->fFlags & STRUCTURE_MULTI ) != 0 );
ppTile = (DB_STRUCTURE_TILE **) MemAlloc( sizeof( DB_STRUCTURE_TILE ) * ubNumberOfTiles );
ppTile = (DB_STRUCTURE_TILE **) MemAlloc( sizeof( DB_STRUCTURE_TILE* ) * ubNumberOfTiles );
// Lesh: CTD was in next line once
memcpy( ppTile, pBaseStructure->pDBStructureRef->ppTile, sizeof( DB_STRUCTURE_TILE ) * ubNumberOfTiles );
memcpy( ppTile, pBaseStructure->pDBStructureRef->ppTile, sizeof( DB_STRUCTURE_TILE* ) * ubNumberOfTiles );
if ( bMultiStructSpecialFlag == -1 )
{