bug fixes from Overhaul:

- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check
- Fixed improper printf field in a debug message 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-08 22:44:08 +00:00
parent 8e80a6168a
commit 61d6152ce5
14 changed files with 41 additions and 40 deletions
+3 -3
View File
@@ -393,7 +393,7 @@ void AddMonoString(UINT32 *hStringHandle, STR16 pString)
if (pStringSt == NULL)
return;
pLocalString=(STR16)(MemAlloc(wcslen(pString)*2+2));
pLocalString=(STR16)MemAlloc((wcslen(pString)+1)*sizeof(CHAR16));
if (pLocalString == NULL)
return;
@@ -443,7 +443,7 @@ void AddSecondColumnMonoString( UINT32 *hStringHandle, STR16 pString )
if (pStringSt == NULL)
return;
pLocalString=(STR16)(MemAlloc(wcslen(pString)*2+2));
pLocalString=(STR16)MemAlloc((wcslen(pString)+1)*sizeof(CHAR16));
if (pLocalString == NULL)
return;
@@ -490,7 +490,7 @@ void AddColorString(INT32 *hStringHandle, STR16 pString)
if (pStringSt == NULL)
return;
pLocalString=(STR16)(MemAlloc(wcslen(pString)*2+2));
pLocalString=(STR16)MemAlloc((wcslen(pString)+1)*sizeof(CHAR16));
if (pLocalString == NULL)
return;