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bug fixes from Overhaul:
- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check - Fixed improper printf field in a debug message git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1579,7 +1579,7 @@ void ExecuteCopyCommand()
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ubEnd = gubStartHilite;
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}
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ubCount = (UINT8)(ubEnd - ubStart);
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szClipboard = (UINT16*)MemAlloc( ( ubCount + 1 ) * 2 );
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szClipboard = (UINT16*)MemAlloc( ( ubCount + 1 ) * sizeof(CHAR16) );
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Assert( szClipboard );
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for( ubCount = ubStart; ubCount < ubEnd; ubCount++ )
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{
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