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bug fixes from Overhaul:
- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check - Fixed improper printf field in a debug message git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -170,7 +170,7 @@ ScrollStringStPtr AddString(STR16 pString, UINT16 usColor, UINT32 uiFont, BOOLEA
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void SetString(ScrollStringStPtr pStringSt, STR16 pString)
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{
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// ARM: Why x2 + 4 ???
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pStringSt->pString16=(STR16)MemAlloc((wcslen(pString)*2)+4);
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pStringSt->pString16=(STR16)MemAlloc((wcslen(pString)+2)*sizeof(CHAR16));
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wcsncpy(pStringSt->pString16, pString, wcslen(pString));
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pStringSt->pString16[wcslen(pString)]=0;
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}
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