mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
added options, item tags, and blank inventory image for new feature: upgradeable robot
https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2642 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2186,6 +2186,9 @@ ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE
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;Should the Robot be exempt from paying AP-to-Ready?
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ROBOT_NO_READYTIME = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Is Madlab's Robot upgradeable? Requires new inventory system.
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ROBOT_UPGRADEABLE = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Disable enemies to automatically ready their weapon, when they see our mercs. However, since it may help us to notify about
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@@ -199,6 +199,16 @@
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<emptybloodbag>0</emptybloodbag>
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<medicalsplint>0</medicalsplint>
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<sFireResistance>0</sFireResistance>
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<RobotDamageReduction>1.0</RobotDamageReduction>
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<RobotStrBonus>0</RobotStrBonus>
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<RobotAgiBonus>0</RobotAgiBonus>
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<RobotDexBonus>0</RobotDexBonus>
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<ProvidesRobotCamo>0</ProvidesRobotCamo>
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<ProvidesRobotNightVision>0</ProvidesRobotNightVision>
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<ProvidesRobotLaserBonus>0</ProvidesRobotLaserBonus>
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<RobotChassisSkillGrant>0</RobotChassisSkillGrant>
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<RobotTargetingSkillGrant>0</RobotTargetingSkillGrant>
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<RobotUtilitySkillGrant>0</RobotUtilitySkillGrant>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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<PercentBase>0</PercentBase>
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@@ -5717,6 +5727,7 @@
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<APBonus>-1</APBonus>
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<StealthBonus>-3</StealthBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<RobotDamageReduction>0.9</RobotDamageReduction>
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<STAND_MODIFIERS>
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<PercentBase>-15</PercentBase>
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<PercentCap>-6</PercentCap>
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@@ -6611,6 +6622,7 @@
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<DayVisionRangeBonus>-20</DayVisionRangeBonus>
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<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -7336,6 +7348,7 @@
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<StealthBonus>-5</StealthBonus>
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<ProjectionFactor>1.3</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -7492,6 +7505,7 @@
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<CaveVisionRangeBonus>10</CaveVisionRangeBonus>
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<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -8336,6 +8350,7 @@
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<DesertCamoBonus>10</DesertCamoBonus>
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<StealthBonus>-10</StealthBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-3</PercentBase>
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<PercentCap>-1</PercentCap>
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@@ -8381,6 +8396,7 @@
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<DesertCamoBonus>10</DesertCamoBonus>
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<StealthBonus>-5</StealthBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-1</PercentBase>
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<PercentCounterForceAccuracy>-1</PercentCounterForceAccuracy>
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@@ -9112,6 +9128,9 @@
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<PercentBurstFireAPReduction>80</PercentBurstFireAPReduction>
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<PercentAutofireAPReduction>50</PercentAutofireAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<RobotStrBonus>10</RobotStrBonus>
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<RobotAgiBonus>10</RobotAgiBonus>
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<RobotDexBonus>10</RobotDexBonus>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -24649,6 +24668,7 @@
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<AimBonus>-1</AimBonus>
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<CamoBonus>50</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-5</PercentBase>
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<PercentCap>-2</PercentCap>
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@@ -25943,6 +25963,7 @@
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<AimBonus>-1</AimBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-5</PercentBase>
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<PercentCap>-2</PercentCap>
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@@ -25986,6 +26007,7 @@
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<APBonus>-3</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-8</PercentBase>
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<PercentCap>-3</PercentCap>
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@@ -26029,6 +26051,7 @@
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<APBonus>-3</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-8</PercentBase>
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<PercentCap>-3</PercentCap>
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@@ -29449,6 +29472,7 @@
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<StealthBonus>-15</StealthBonus>
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<ProjectionFactor>3.0</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -31249,6 +31273,7 @@
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<CaveVisionRangeBonus>20</CaveVisionRangeBonus>
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<ProjectionFactor>1.6</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -31806,6 +31831,7 @@
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<CaveVisionRangeBonus>15</CaveVisionRangeBonus>
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<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -31841,6 +31867,7 @@
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<CaveVisionRangeBonus>20</CaveVisionRangeBonus>
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<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -34091,6 +34118,7 @@
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<APBonus>-2</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-5</PercentBase>
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<PercentCap>-2</PercentCap>
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@@ -34133,6 +34161,7 @@
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<APBonus>-5</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-8</PercentBase>
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<PercentCap>-3</PercentCap>
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@@ -34176,6 +34205,7 @@
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<APBonus>-4</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-8</PercentBase>
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<PercentCap>-3</PercentCap>
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@@ -35354,6 +35384,7 @@
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<APBonus>-1</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-5</PercentBase>
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<PercentCap>-2</PercentCap>
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@@ -35397,6 +35428,7 @@
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<APBonus>-4</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-8</PercentBase>
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<PercentCap>-3</PercentCap>
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@@ -35440,6 +35472,7 @@
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<APBonus>-3</APBonus>
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<CamoBonus>25</CamoBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-8</PercentBase>
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<PercentCap>-3</PercentCap>
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@@ -37477,6 +37510,7 @@
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<CamoBonus>40</CamoBonus>
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<NewInv>1</NewInv>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotCamo>1</ProvidesRobotCamo>
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<STAND_MODIFIERS>
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<PercentBase>-5</PercentBase>
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<PercentCap>-2</PercentCap>
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@@ -50610,6 +50644,7 @@
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<RobotUtilitySkillGrant>21</RobotUtilitySkillGrant>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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Binary file not shown.
Binary file not shown.
@@ -2186,6 +2186,9 @@ ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE
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;Should the Robot be exempt from paying AP-to-Ready?
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ROBOT_NO_READYTIME = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Is Madlab's Robot upgradeable? Requires new inventory system.
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ROBOT_UPGRADEABLE = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Disable enemies to automatically ready their weapon, when they see our mercs. However, since it may help us to notify about
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@@ -199,6 +199,16 @@
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<emptybloodbag>0</emptybloodbag>
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<medicalsplint>0</medicalsplint>
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<sFireResistance>0</sFireResistance>
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<RobotDamageReduction>1.0</RobotDamageReduction>
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<RobotStrBonus>0</RobotStrBonus>
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<RobotAgiBonus>0</RobotAgiBonus>
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<RobotDexBonus>0</RobotDexBonus>
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<ProvidesRobotCamo>0</ProvidesRobotCamo>
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<ProvidesRobotNightVision>0</ProvidesRobotNightVision>
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<ProvidesRobotLaserBonus>0</ProvidesRobotLaserBonus>
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<RobotChassisSkillGrant>0</RobotChassisSkillGrant>
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<RobotTargetingSkillGrant>0</RobotTargetingSkillGrant>
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<RobotUtilitySkillGrant>0</RobotUtilitySkillGrant>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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<PercentBase>0</PercentBase>
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@@ -5629,6 +5639,7 @@
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<BR_NewInventory>3</BR_NewInventory>
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<AimBonus>-2</AimBonus>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<RobotDamageReduction>0.9</RobotDamageReduction>
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<STAND_MODIFIERS>
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<PercentBase>-8</PercentBase>
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<PercentCap>-3</PercentCap>
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@@ -6464,6 +6475,7 @@
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<DayVisionRangeBonus>-20</DayVisionRangeBonus>
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<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -7184,6 +7196,7 @@
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<BestLaserRange>90</BestLaserRange>
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<ProjectionFactor>1.2</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -7340,6 +7353,7 @@
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<CaveVisionRangeBonus>10</CaveVisionRangeBonus>
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<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -8635,6 +8649,9 @@
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<Attachment>1</Attachment>
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<HiddenAttachment>1</HiddenAttachment>
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<Inseparable>1</Inseparable>
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<RobotStrBonus>10</RobotStrBonus>
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<RobotAgiBonus>10</RobotAgiBonus>
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<RobotDexBonus>10</RobotDexBonus>
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<PercentBurstFireAPReduction>80</PercentBurstFireAPReduction>
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<PercentAutofireAPReduction>50</PercentAutofireAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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Reference in New Issue
Block a user