added options, item tags, and blank inventory image for new feature: upgradeable robot

https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2642 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
rftr
2022-03-21 17:33:00 +00:00
parent 0143d0f37e
commit 6270c63e6c
6 changed files with 58 additions and 0 deletions
+3
View File
@@ -2186,6 +2186,9 @@ ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE
;Should the Robot be exempt from paying AP-to-Ready? ;Should the Robot be exempt from paying AP-to-Ready?
ROBOT_NO_READYTIME = FALSE ROBOT_NO_READYTIME = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Is Madlab's Robot upgradeable? Requires new inventory system.
ROBOT_UPGRADEABLE = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Disable enemies to automatically ready their weapon, when they see our mercs. However, since it may help us to notify about ; Disable enemies to automatically ready their weapon, when they see our mercs. However, since it may help us to notify about
@@ -199,6 +199,16 @@
<emptybloodbag>0</emptybloodbag> <emptybloodbag>0</emptybloodbag>
<medicalsplint>0</medicalsplint> <medicalsplint>0</medicalsplint>
<sFireResistance>0</sFireResistance> <sFireResistance>0</sFireResistance>
<RobotDamageReduction>1.0</RobotDamageReduction>
<RobotStrBonus>0</RobotStrBonus>
<RobotAgiBonus>0</RobotAgiBonus>
<RobotDexBonus>0</RobotDexBonus>
<ProvidesRobotCamo>0</ProvidesRobotCamo>
<ProvidesRobotNightVision>0</ProvidesRobotNightVision>
<ProvidesRobotLaserBonus>0</ProvidesRobotLaserBonus>
<RobotChassisSkillGrant>0</RobotChassisSkillGrant>
<RobotTargetingSkillGrant>0</RobotTargetingSkillGrant>
<RobotUtilitySkillGrant>0</RobotUtilitySkillGrant>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<FlatBase>0</FlatBase> <FlatBase>0</FlatBase>
<PercentBase>0</PercentBase> <PercentBase>0</PercentBase>
@@ -5717,6 +5727,7 @@
<APBonus>-1</APBonus> <APBonus>-1</APBonus>
<StealthBonus>-3</StealthBonus> <StealthBonus>-3</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<RobotDamageReduction>0.9</RobotDamageReduction>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-15</PercentBase> <PercentBase>-15</PercentBase>
<PercentCap>-6</PercentCap> <PercentCap>-6</PercentCap>
@@ -6611,6 +6622,7 @@
<DayVisionRangeBonus>-20</DayVisionRangeBonus> <DayVisionRangeBonus>-20</DayVisionRangeBonus>
<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus> <BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -7336,6 +7348,7 @@
<StealthBonus>-5</StealthBonus> <StealthBonus>-5</StealthBonus>
<ProjectionFactor>1.3</ProjectionFactor> <ProjectionFactor>1.3</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -7492,6 +7505,7 @@
<CaveVisionRangeBonus>10</CaveVisionRangeBonus> <CaveVisionRangeBonus>10</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus> <BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -8336,6 +8350,7 @@
<DesertCamoBonus>10</DesertCamoBonus> <DesertCamoBonus>10</DesertCamoBonus>
<StealthBonus>-10</StealthBonus> <StealthBonus>-10</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-3</PercentBase> <PercentBase>-3</PercentBase>
<PercentCap>-1</PercentCap> <PercentCap>-1</PercentCap>
@@ -8381,6 +8396,7 @@
<DesertCamoBonus>10</DesertCamoBonus> <DesertCamoBonus>10</DesertCamoBonus>
<StealthBonus>-5</StealthBonus> <StealthBonus>-5</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-1</PercentBase> <PercentBase>-1</PercentBase>
<PercentCounterForceAccuracy>-1</PercentCounterForceAccuracy> <PercentCounterForceAccuracy>-1</PercentCounterForceAccuracy>
@@ -9112,6 +9128,9 @@
<PercentBurstFireAPReduction>80</PercentBurstFireAPReduction> <PercentBurstFireAPReduction>80</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>50</PercentAutofireAPReduction> <PercentAutofireAPReduction>50</PercentAutofireAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<RobotStrBonus>10</RobotStrBonus>
<RobotAgiBonus>10</RobotAgiBonus>
<RobotDexBonus>10</RobotDexBonus>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -24649,6 +24668,7 @@
<AimBonus>-1</AimBonus> <AimBonus>-1</AimBonus>
<CamoBonus>50</CamoBonus> <CamoBonus>50</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-5</PercentBase> <PercentBase>-5</PercentBase>
<PercentCap>-2</PercentCap> <PercentCap>-2</PercentCap>
@@ -25943,6 +25963,7 @@
<AimBonus>-1</AimBonus> <AimBonus>-1</AimBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-5</PercentBase> <PercentBase>-5</PercentBase>
<PercentCap>-2</PercentCap> <PercentCap>-2</PercentCap>
@@ -25986,6 +26007,7 @@
<APBonus>-3</APBonus> <APBonus>-3</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-8</PercentBase> <PercentBase>-8</PercentBase>
<PercentCap>-3</PercentCap> <PercentCap>-3</PercentCap>
@@ -26029,6 +26051,7 @@
<APBonus>-3</APBonus> <APBonus>-3</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-8</PercentBase> <PercentBase>-8</PercentBase>
<PercentCap>-3</PercentCap> <PercentCap>-3</PercentCap>
@@ -29449,6 +29472,7 @@
<StealthBonus>-15</StealthBonus> <StealthBonus>-15</StealthBonus>
<ProjectionFactor>3.0</ProjectionFactor> <ProjectionFactor>3.0</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -31249,6 +31273,7 @@
<CaveVisionRangeBonus>20</CaveVisionRangeBonus> <CaveVisionRangeBonus>20</CaveVisionRangeBonus>
<ProjectionFactor>1.6</ProjectionFactor> <ProjectionFactor>1.6</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -31806,6 +31831,7 @@
<CaveVisionRangeBonus>15</CaveVisionRangeBonus> <CaveVisionRangeBonus>15</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus> <BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -31841,6 +31867,7 @@
<CaveVisionRangeBonus>20</CaveVisionRangeBonus> <CaveVisionRangeBonus>20</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus> <BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -34091,6 +34118,7 @@
<APBonus>-2</APBonus> <APBonus>-2</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-5</PercentBase> <PercentBase>-5</PercentBase>
<PercentCap>-2</PercentCap> <PercentCap>-2</PercentCap>
@@ -34133,6 +34161,7 @@
<APBonus>-5</APBonus> <APBonus>-5</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-8</PercentBase> <PercentBase>-8</PercentBase>
<PercentCap>-3</PercentCap> <PercentCap>-3</PercentCap>
@@ -34176,6 +34205,7 @@
<APBonus>-4</APBonus> <APBonus>-4</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-8</PercentBase> <PercentBase>-8</PercentBase>
<PercentCap>-3</PercentCap> <PercentCap>-3</PercentCap>
@@ -35354,6 +35384,7 @@
<APBonus>-1</APBonus> <APBonus>-1</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-5</PercentBase> <PercentBase>-5</PercentBase>
<PercentCap>-2</PercentCap> <PercentCap>-2</PercentCap>
@@ -35397,6 +35428,7 @@
<APBonus>-4</APBonus> <APBonus>-4</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-8</PercentBase> <PercentBase>-8</PercentBase>
<PercentCap>-3</PercentCap> <PercentCap>-3</PercentCap>
@@ -35440,6 +35472,7 @@
<APBonus>-3</APBonus> <APBonus>-3</APBonus>
<CamoBonus>25</CamoBonus> <CamoBonus>25</CamoBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-8</PercentBase> <PercentBase>-8</PercentBase>
<PercentCap>-3</PercentCap> <PercentCap>-3</PercentCap>
@@ -37477,6 +37510,7 @@
<CamoBonus>40</CamoBonus> <CamoBonus>40</CamoBonus>
<NewInv>1</NewInv> <NewInv>1</NewInv>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotCamo>1</ProvidesRobotCamo>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-5</PercentBase> <PercentBase>-5</PercentBase>
<PercentCap>-2</PercentCap> <PercentCap>-2</PercentCap>
@@ -50610,6 +50644,7 @@
<BR_NewInventory>2</BR_NewInventory> <BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory> <BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<RobotUtilitySkillGrant>21</RobotUtilitySkillGrant>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
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+3
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@@ -2186,6 +2186,9 @@ ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING = FALSE
;Should the Robot be exempt from paying AP-to-Ready? ;Should the Robot be exempt from paying AP-to-Ready?
ROBOT_NO_READYTIME = FALSE ROBOT_NO_READYTIME = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Is Madlab's Robot upgradeable? Requires new inventory system.
ROBOT_UPGRADEABLE = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Disable enemies to automatically ready their weapon, when they see our mercs. However, since it may help us to notify about ; Disable enemies to automatically ready their weapon, when they see our mercs. However, since it may help us to notify about
+17
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@@ -199,6 +199,16 @@
<emptybloodbag>0</emptybloodbag> <emptybloodbag>0</emptybloodbag>
<medicalsplint>0</medicalsplint> <medicalsplint>0</medicalsplint>
<sFireResistance>0</sFireResistance> <sFireResistance>0</sFireResistance>
<RobotDamageReduction>1.0</RobotDamageReduction>
<RobotStrBonus>0</RobotStrBonus>
<RobotAgiBonus>0</RobotAgiBonus>
<RobotDexBonus>0</RobotDexBonus>
<ProvidesRobotCamo>0</ProvidesRobotCamo>
<ProvidesRobotNightVision>0</ProvidesRobotNightVision>
<ProvidesRobotLaserBonus>0</ProvidesRobotLaserBonus>
<RobotChassisSkillGrant>0</RobotChassisSkillGrant>
<RobotTargetingSkillGrant>0</RobotTargetingSkillGrant>
<RobotUtilitySkillGrant>0</RobotUtilitySkillGrant>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<FlatBase>0</FlatBase> <FlatBase>0</FlatBase>
<PercentBase>0</PercentBase> <PercentBase>0</PercentBase>
@@ -5629,6 +5639,7 @@
<BR_NewInventory>3</BR_NewInventory> <BR_NewInventory>3</BR_NewInventory>
<AimBonus>-2</AimBonus> <AimBonus>-2</AimBonus>
<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
<RobotDamageReduction>0.9</RobotDamageReduction>
<STAND_MODIFIERS> <STAND_MODIFIERS>
<PercentBase>-8</PercentBase> <PercentBase>-8</PercentBase>
<PercentCap>-3</PercentCap> <PercentCap>-3</PercentCap>
@@ -6464,6 +6475,7 @@
<DayVisionRangeBonus>-20</DayVisionRangeBonus> <DayVisionRangeBonus>-20</DayVisionRangeBonus>
<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus> <BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -7184,6 +7196,7 @@
<BestLaserRange>90</BestLaserRange> <BestLaserRange>90</BestLaserRange>
<ProjectionFactor>1.2</ProjectionFactor> <ProjectionFactor>1.2</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotLaserBonus>1</ProvidesRobotLaserBonus>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -7340,6 +7353,7 @@
<CaveVisionRangeBonus>10</CaveVisionRangeBonus> <CaveVisionRangeBonus>10</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus> <BrightLightVisionRangeBonus>-40</BrightLightVisionRangeBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<ProvidesRobotNightVision>1</ProvidesRobotNightVision>
<STAND_MODIFIERS /> <STAND_MODIFIERS />
<CROUCH_MODIFIERS /> <CROUCH_MODIFIERS />
<PRONE_MODIFIERS /> <PRONE_MODIFIERS />
@@ -8635,6 +8649,9 @@
<Attachment>1</Attachment> <Attachment>1</Attachment>
<HiddenAttachment>1</HiddenAttachment> <HiddenAttachment>1</HiddenAttachment>
<Inseparable>1</Inseparable> <Inseparable>1</Inseparable>
<RobotStrBonus>10</RobotStrBonus>
<RobotAgiBonus>10</RobotAgiBonus>
<RobotDexBonus>10</RobotDexBonus>
<PercentBurstFireAPReduction>80</PercentBurstFireAPReduction> <PercentBurstFireAPReduction>80</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>50</PercentAutofireAPReduction> <PercentAutofireAPReduction>50</PercentAutofireAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor> <usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>