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- If a sector has less placements for militia than militia slots, distribute excess militia to random locations instead of not spawning them.
- Fix: crash in mine display due to invalid gridno. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -989,9 +989,12 @@ void AddMinesObjectsToViewArea()
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{
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INT32& sGridNo = gCoverViewArea[ ubX ][ ubY ][ ubZ ].sGridNo;
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TileDefines tile = GetOverlayIndex( bOverlayType );
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AddCoverObjectToWorld( sGridNo, tile, (BOOLEAN)ubZ, fNightTime );
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fChanged = TRUE;
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if ( !TileIsOutOfBounds( sGridNo ) )
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{
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TileDefines tile = GetOverlayIndex( bOverlayType );
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AddCoverObjectToWorld( sGridNo, tile, (BOOLEAN)ubZ, fNightTime );
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fChanged = TRUE;
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}
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}
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}
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}
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