mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -1811,7 +1811,6 @@ void LoadGameExternalOptions()
|
||||
// Flugente: advanced repair/dirt system
|
||||
gGameExternalOptions.fAdvRepairSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","ADVANCED_REPAIR", FALSE);
|
||||
gGameExternalOptions.fOnlyRepairGunsArmour = iniReader.ReadBoolean("Strategic Gameplay Settings","ONLY_REPAIR_GUNS_AND_ARMOUR", FALSE);
|
||||
gGameExternalOptions.fMercsCanDoAdvancedRepairs = iniReader.ReadBoolean("Strategic Gameplay Settings","MERCS_CAN_DO_ADVANCED_REPAIRS", FALSE);
|
||||
gGameExternalOptions.fDirtSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","DIRT_SYSTEM", FALSE);
|
||||
gGameExternalOptions.fFullRepairCleansGun = iniReader.ReadBoolean("Strategic Gameplay Settings","FULL_REPAIR_CLEANS_GUN", FALSE);
|
||||
gGameExternalOptions.usSectorDirtDivider = iniReader.ReadInteger("Strategic Gameplay Settings","SECTOR_DIRT_DIVIDER", 1000, 1, 100000);
|
||||
@@ -2385,6 +2384,7 @@ void LoadSkillTraitsExternalSettings()
|
||||
gSkillTraitValues.ubTETraitsNumToRepairRobot = iniReader.ReadInteger("Technician","NUMBER_TRAITS_TO_BE_ABLE_TO_REPAIR_THE_ROBOT", 1, 0, 2);
|
||||
gSkillTraitValues.ubTERepairRobotPenaltyReduction = iniReader.ReadInteger("Technician","REPAIR_SPEED_ROBOT_PENALTY_REDUCTION", 30, 0, 100);
|
||||
if (gSkillTraitValues.ubTETraitsNumToRepairRobot == 2) {gSkillTraitValues.ubTERepairRobotPenaltyReduction /= 2; }
|
||||
gSkillTraitValues.fTETraitsCanRestoreItemThreshold = iniReader.ReadBoolean( "Technician", "MERCS_CAN_DO_ADVANCED_REPAIRS", FALSE );
|
||||
|
||||
// DOCTOR
|
||||
gSkillTraitValues.ubDONumberTraitsNeededForSurgery = iniReader.ReadInteger("Doctor","NUMBER_OF_TRAITS_NEEDED_FOR_SURGERY", 1, 0, 2);
|
||||
|
||||
+1
-1
@@ -1299,7 +1299,6 @@ typedef struct
|
||||
// Flugente: advanced repair/dirt system
|
||||
BOOLEAN fAdvRepairSystem; // allow thresholds to repairing
|
||||
BOOLEAN fOnlyRepairGunsArmour; // we can only repair guns and armour
|
||||
BOOLEAN fMercsCanDoAdvancedRepairs; // allow mercs with technician/engineer trait (New Trait System) to raise weapon threshold
|
||||
BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
|
||||
BOOLEAN fFullRepairCleansGun; // repairing a gun up to its current repair threshold also cleans the gun
|
||||
UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
|
||||
@@ -1681,6 +1680,7 @@ typedef struct
|
||||
UINT8 ubTECtHControlledRobotBonus;
|
||||
UINT8 ubTERepairRobotPenaltyReduction;
|
||||
UINT8 ubTETraitsNumToRepairRobot;
|
||||
BOOLEAN fTETraitsCanRestoreItemThreshold;
|
||||
|
||||
// DOCTOR
|
||||
UINT8 ubDONumberTraitsNeededForSurgery;
|
||||
|
||||
@@ -7781,6 +7781,11 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
|
||||
wcscat( apStr, atStr );
|
||||
}
|
||||
}
|
||||
if ( gGameExternalOptions.fAdvRepairSystem && gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
|
||||
{
|
||||
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[10] );
|
||||
wcscat( apStr, atStr );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DOCTOR_NT:
|
||||
|
||||
@@ -4608,7 +4608,7 @@ BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
|
||||
INT16 threshold = 100;
|
||||
if ( gGameExternalOptions.fAdvRepairSystem && (Item[pObj->usItem].usItemClass & (IC_WEAPON|IC_ARMOUR)) )
|
||||
{
|
||||
if ( !gGameExternalOptions.fMercsCanDoAdvancedRepairs || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
|
||||
if ( !gSkillTraitValues.fTETraitsCanRestoreItemThreshold || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
|
||||
{
|
||||
threshold = (*pObj)[ubLoop]->data.sRepairThreshold;
|
||||
}
|
||||
@@ -4625,7 +4625,7 @@ BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
|
||||
// repairable, try to repair it
|
||||
DoActualRepair( pSoldier, pObj->usItem, &((*pObj)[ubLoop]->data.objectStatus), threshold, pubRepairPtsLeft );
|
||||
|
||||
if ( gGameExternalOptions.fAdvRepairSystem && gGameExternalOptions.fMercsCanDoAdvancedRepairs && ( HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) ) && ( (Item[pObj->usItem].usItemClass & (IC_WEAPON|IC_ARMOUR)) ) )
|
||||
if ( gGameExternalOptions.fAdvRepairSystem && gSkillTraitValues.fTETraitsCanRestoreItemThreshold && (HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT )) && ((Item[pObj->usItem].usItemClass & (IC_WEAPON | IC_ARMOUR))) )
|
||||
(*pObj)[ubLoop]->data.sRepairThreshold = max((*pObj)[ubLoop]->data.sRepairThreshold, (*pObj)[ubLoop]->data.objectStatus);
|
||||
|
||||
// if the item was repaired to full status and the repair wa at least 5%, add a point
|
||||
@@ -5003,14 +5003,14 @@ BOOLEAN IsItemRepairable(SOLDIERTYPE* pSoldier, UINT16 usItem, INT16 bStatus, IN
|
||||
if ( gGameExternalOptions.fOnlyRepairGunsArmour )
|
||||
{
|
||||
if ( ((Item[usItem].usItemClass & IC_WEAPON|IC_ARMOUR) != 0) && ( bStatus < bThreshold
|
||||
|| ( gGameExternalOptions.fMercsCanDoAdvancedRepairs && HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )) )
|
||||
|| (gSkillTraitValues.fTETraitsCanRestoreItemThreshold && HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ))) )
|
||||
return ( TRUE );
|
||||
else
|
||||
return ( FALSE );
|
||||
}
|
||||
|
||||
if ( ((Item[usItem].usItemClass & IC_WEAPON|IC_ARMOUR) != 0) && bStatus >= bThreshold
|
||||
&& ( !gGameExternalOptions.fMercsCanDoAdvancedRepairs || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) ) )
|
||||
&& (!gSkillTraitValues.fTETraitsCanRestoreItemThreshold || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT )) )
|
||||
// nay
|
||||
return ( FALSE );
|
||||
}
|
||||
|
||||
@@ -1477,14 +1477,14 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
|
||||
if ( gGameExternalOptions.fUseNewCTHCalculation && cnt == 6
|
||||
&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) )
|
||||
swprintf( pStr, L"%s%s", szUDBAdvStatsTooltipText[64], szUDBGenWeaponsStatsExplanationsTooltipText[ cnt ]);
|
||||
else if ( cnt == 10 && gGameExternalOptions.fAdvRepairSystem && !gGameExternalOptions.fMercsCanDoAdvancedRepairs )
|
||||
else if ( cnt == 10 && gGameExternalOptions.fAdvRepairSystem && !gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
|
||||
swprintf( pStr, L"%s%s", szUDBGenWeaponsStatsTooltipText[ cnt ], szUDBGenWeaponsStatsExplanationsTooltipText[ 22 ]);
|
||||
else
|
||||
swprintf( pStr, L"%s%s", szUDBGenWeaponsStatsTooltipText[ cnt ], szUDBGenWeaponsStatsExplanationsTooltipText[ cnt ]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( cnt == 11 && gGameExternalOptions.fAdvRepairSystem && !gGameExternalOptions.fMercsCanDoAdvancedRepairs )
|
||||
if ( cnt == 11 && gGameExternalOptions.fAdvRepairSystem && !gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
|
||||
swprintf( pStr, L"%s", gzWeaponStatsFasthelpTactical[ 32 ]);
|
||||
else
|
||||
swprintf( pStr, L"%s", gzWeaponStatsFasthelpTactical[ cnt ]);
|
||||
@@ -1828,7 +1828,7 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
|
||||
MSYS_PRIORITY_HIGHEST, MSYS_NO_CURSOR, MSYS_NO_CALLBACK, ItemDescCallback );
|
||||
|
||||
MSYS_AddRegion( &gUDBFasthelpRegions[ iRegionsCreated ]);
|
||||
if ( cnt == 3 && gGameExternalOptions.fAdvRepairSystem && !gGameExternalOptions.fMercsCanDoAdvancedRepairs )
|
||||
if ( cnt == 3 && gGameExternalOptions.fAdvRepairSystem && !gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
|
||||
swprintf( pStr, L"%s%s", szUDBGenArmorStatsTooltipText[ cnt ], szUDBGenArmorStatsExplanationsTooltipText[ 4 ]);
|
||||
else
|
||||
swprintf( pStr, L"%s%s", szUDBGenArmorStatsTooltipText[ cnt ], szUDBGenArmorStatsExplanationsTooltipText[ cnt ]);
|
||||
|
||||
@@ -229,6 +229,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"机器人命中率 +%d%s, (由%s控制时)(翻译注:程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n",
|
||||
L"只有 %s 可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n",
|
||||
L"修理机器人的速度惩罚 -%d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
{
|
||||
|
||||
@@ -230,6 +230,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"+%d%s robot's CtH controlled by the %s\n",
|
||||
L"%s trait grants ability to repair the robot\n",
|
||||
L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
|
||||
@@ -230,6 +230,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"+%d%s robot's CtH controlled by the %s\n",
|
||||
L"%s trait grants ability to repair the robot\n",
|
||||
L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
|
||||
@@ -231,6 +231,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"+%d%s de chance de toucher avec le robot contrôlé par %s\n",
|
||||
L"%s vous accorde la capacité de réparer le robot\n",
|
||||
L"Pénalité réduite sur la vitesse à réparer le robot de %d%s\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
{
|
||||
|
||||
@@ -230,6 +230,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"+%d%s Trefferchance des Roboters, wenn vom %s gesteuert\n",
|
||||
L"Der %s kann den Roboter reparieren\n",
|
||||
L"%d%s Reduzierung des Geschwindigkeitsabzugs beim Reparieren des Roboters\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
|
||||
@@ -228,6 +228,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"+%d%s robot's CtH controlled by the %s\n",
|
||||
L"%s trait grants ability to repair the robot\n",
|
||||
L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
|
||||
@@ -230,6 +230,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"+%d%s robot's CtH controlled by the %s\n",
|
||||
L"%s trait grants ability to repair the robot\n",
|
||||
L"Reduced penalty to repair speed of the robot by %d%s\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
|
||||
@@ -229,6 +229,7 @@ STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
||||
L"+%d%s к шансу попадания по цели роботу, управляемому %s\n",
|
||||
L"%s даёт возможность ремонтировать робота\n",
|
||||
L"Понижен штраф на скорость ремонта робота на %d%s\n",
|
||||
L"Able to restore item threshold to 100%% during repair\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user