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Tweaked animation speeds:
- faster sidestepping - faster radio animation - faster ninja kick and focused punches and kicks git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9299,9 +9299,22 @@ void SetSoldierAniSpeed( SOLDIERTYPE *pSoldier )
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AdjustAniSpeed( pSoldier );
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// SANDRO - make the spin kick animation a bit faster
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if ( pSoldier->usAnimState == NINJA_SPINKICK )
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if (pSoldier->usAnimState == NINJA_SPINKICK ||
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pSoldier->usAnimState == FOCUSED_PUNCH || pSoldier->usAnimState == FOCUSED_STAB || pSoldier->usAnimState == FOCUSED_HTH_KICK)
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{
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pSoldier->sAniDelay = (pSoldier->sAniDelay * 3 / 4);
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pSoldier->sAniDelay = pSoldier->sAniDelay / 2;
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}
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// sevenfm: faster radio animation
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if (pSoldier->usAnimState == AI_RADIO || pSoldier->usAnimState == AI_CR_RADIO)
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{
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pSoldier->sAniDelay = pSoldier->sAniDelay / 2;
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}
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// sevenfm: faster sidestepping
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if (pSoldier->usAnimState == SIDE_STEP || pSoldier->usAnimState == SIDE_STEP_ALTERNATIVE_RDY || pSoldier->usAnimState == SIDE_STEP_WEAPON_RDY || pSoldier->usAnimState == SIDE_STEP_DUAL_RDY)
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{
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pSoldier->sAniDelay = pSoldier->sAniDelay / 4;
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}
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if ( _KeyDown( SPACE ) )
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