Tweaked animation speeds:

- faster sidestepping
- faster radio animation
- faster ninja kick and focused punches and kicks

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-12 17:47:19 +00:00
parent f51442d03d
commit 631250227c
+15 -2
View File
@@ -9299,9 +9299,22 @@ void SetSoldierAniSpeed( SOLDIERTYPE *pSoldier )
AdjustAniSpeed( pSoldier );
// SANDRO - make the spin kick animation a bit faster
if ( pSoldier->usAnimState == NINJA_SPINKICK )
if (pSoldier->usAnimState == NINJA_SPINKICK ||
pSoldier->usAnimState == FOCUSED_PUNCH || pSoldier->usAnimState == FOCUSED_STAB || pSoldier->usAnimState == FOCUSED_HTH_KICK)
{
pSoldier->sAniDelay = (pSoldier->sAniDelay * 3 / 4);
pSoldier->sAniDelay = pSoldier->sAniDelay / 2;
}
// sevenfm: faster radio animation
if (pSoldier->usAnimState == AI_RADIO || pSoldier->usAnimState == AI_CR_RADIO)
{
pSoldier->sAniDelay = pSoldier->sAniDelay / 2;
}
// sevenfm: faster sidestepping
if (pSoldier->usAnimState == SIDE_STEP || pSoldier->usAnimState == SIDE_STEP_ALTERNATIVE_RDY || pSoldier->usAnimState == SIDE_STEP_WEAPON_RDY || pSoldier->usAnimState == SIDE_STEP_DUAL_RDY)
{
pSoldier->sAniDelay = pSoldier->sAniDelay / 4;
}
if ( _KeyDown( SPACE ) )