mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
-disabled sniper orders for soldiers w/sniper rifles w/out scopes
-added sight checking for snipers when they turn -removed sniper attitude changes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
||||
#else
|
||||
|
||||
//RELEASE BUILD VERSION
|
||||
INT16 zVersionLabel[256] = { L"Release v1.13.274" };
|
||||
INT16 zVersionLabel[256] = { L"Release v1.13.284" };
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
INT8 czVersionNumber[16] = { "Build 06.06.19" };
|
||||
INT8 czVersionNumber[16] = { "Build 06.06.21" };
|
||||
INT16 zTrackingNumber[16] = { L"Z" };
|
||||
|
||||
|
||||
|
||||
@@ -130,16 +130,10 @@ void DecideToAssignSniperOrders( SOLDIERCREATE_STRUCT * pp )
|
||||
if ( pp->bOrders == STATIONARY || pp->bOrders == ONGUARD )
|
||||
{
|
||||
// 30% of anybody w/a scope and decent range being a sniper, 80% chance of a guy w/a sniper rifle being a sniper
|
||||
if ( (GunRange(&pp->Inv[HANDPOS]) >= 40 && IsScoped(&pp->Inv[HANDPOS]) && Random(100) < 30) || ( Weapon[pp->Inv[HANDPOS].usItem].ubWeaponType == GUN_SN_RIFLE && Random(100) < 80 ) )
|
||||
if ( (GunRange(&pp->Inv[HANDPOS]) >= 40 && IsScoped(&pp->Inv[HANDPOS]) && Random(100) < 30) || ( Weapon[pp->Inv[HANDPOS].usItem].ubWeaponType == GUN_SN_RIFLE && IsScoped(&pp->Inv[HANDPOS]) && Random(100) < 80 ) )
|
||||
{
|
||||
pp->bOrders = SNIPER;
|
||||
|
||||
if (pp->bAttitude == BRAVEAID)
|
||||
pp->bAttitude = BRAVESOLO;
|
||||
|
||||
if (pp->bAttitude == CUNNINGAID)
|
||||
pp->bAttitude = CUNNINGSOLO;
|
||||
|
||||
DebugMsg ( TOPIC_JA2AI , DBG_LEVEL_3 , String("Sniper Created") );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1089,11 +1089,15 @@ void FreeUpNPCFromTurning(SOLDIERTYPE *pSoldier, INT8 bLook)
|
||||
|
||||
ActionDone(pSoldier);
|
||||
|
||||
if (bLook)
|
||||
if ( bLook )
|
||||
{
|
||||
//HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO); // no interrupt possible
|
||||
//HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO); // no interrupt possible
|
||||
}
|
||||
|
||||
if (pSoldier->bOrders == SNIPER )
|
||||
{
|
||||
HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user