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Lua code improvements.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+76
-78
@@ -2336,87 +2336,85 @@ static int l_WhoIsThere2 (lua_State *L)
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//set merc
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static int l_SetMercProfiles(lua_State *L)
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{
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MERCPROFILESTRUCT * pProfile;
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UINT8 idNPC = -1;
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UINT16 x = -1;
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UINT16 y = -1;
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UINT8 z = -1;
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UINT32 Orders = -1;
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UINT16 usEyesX = -1;
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UINT16 usEyesY = -1;
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UINT16 usMouthX = -1;
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UINT16 usMouthY = -1;
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UINT32 uiEyeDelay = -1;
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UINT32 uiMouthDelay = -1;
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UINT32 uiWeeklySalary = -1;
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UINT32 uiBiWeeklySalary = -1;
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INT16 sSalary = -1;
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UINT8 ubBodyType = -1;
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MERCPROFILESTRUCT * pProfile;
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UINT8 idNPC;
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UINT16 x = 0;
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UINT16 y = 0;
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UINT8 z = 255;
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UINT32 Orders = -1;
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UINT16 usEyesX = -1;
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UINT16 usEyesY = -1;
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UINT16 usMouthX = -1;
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UINT16 usMouthY = -1;
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UINT32 uiEyeDelay = -1;
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UINT32 uiMouthDelay = -1;
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UINT32 uiWeeklySalary = -1;
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UINT32 uiBiWeeklySalary = -1;
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INT16 sSalary = -1;
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UINT8 ubBodyType = -1;
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idNPC = lh_getIntegerFromTable(L, "IDProfile");
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idNPC = lh_getIntegerFromTable(L, "IDProfile");
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if ( idNPC > -1 )
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{
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pProfile = &(gMercProfiles[ idNPC ]);
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x = lh_getIntegerFromTable(L, "SectorX");
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y = lh_getIntegerFromTable(L, "SectorY");
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z = lh_getIntegerFromTable(L, "SectorZ");
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usEyesX = lh_getIntegerFromTable(L, "EyesX");
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usEyesY = lh_getIntegerFromTable(L, "EyesY");
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usMouthX = lh_getIntegerFromTable(L, "MouthX");
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usMouthY = lh_getIntegerFromTable(L, "MouthY");
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uiEyeDelay = lh_getIntegerFromTable(L, "EyeDelay");
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uiMouthDelay = lh_getIntegerFromTable(L, "MouthDelay");
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uiWeeklySalary = lh_getIntegerFromTable(L, "WeeklySalary");
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uiBiWeeklySalary = lh_getIntegerFromTable(L, "BiWeeklySalary");
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sSalary = lh_getIntegerFromTable(L, "Salary");
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ubBodyType = lh_getIntegerFromTable(L, "BodyType");
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if (idNPC < NUM_PROFILES)
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{
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pProfile = &(gMercProfiles[idNPC]);
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if ((x != -1 )&& (x >= 1 || x <= 16) )
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pProfile->sSectorX = x;
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if((y != -1) && (y >= 1 || y <= 16) )
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pProfile->sSectorY = y;
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if ((z != -1) && (z >= 0 || z <= 3) )
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pProfile->bSectorZ = z;
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if ( usEyesX != -1 )
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pProfile->usEyesX = usEyesX;
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if ( usEyesY != -1 )
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pProfile->usEyesY = usEyesY;
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if ( usMouthX != -1 )
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pProfile->usMouthX = usMouthX;
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if ( usMouthY != -1 )
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pProfile->usMouthY = usMouthY;
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if ( uiEyeDelay != -1 )
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pProfile->uiEyeDelay = uiEyeDelay;
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if ( uiMouthDelay != -1 )
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pProfile->uiMouthDelay = uiMouthDelay;
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if ( uiWeeklySalary != -1 )
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pProfile->uiWeeklySalary = uiWeeklySalary;
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if ( uiBiWeeklySalary != -1 )
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pProfile->uiBiWeeklySalary = uiBiWeeklySalary;
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if ( sSalary != -1 )
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pProfile->sSalary = sSalary;
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x = lh_getIntegerFromTable(L, "SectorX");
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y = lh_getIntegerFromTable(L, "SectorY");
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z = lh_getIntegerFromTable(L, "SectorZ");
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usEyesX = lh_getIntegerFromTable(L, "EyesX");
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usEyesY = lh_getIntegerFromTable(L, "EyesY");
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usMouthX = lh_getIntegerFromTable(L, "MouthX");
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usMouthY = lh_getIntegerFromTable(L, "MouthY");
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uiEyeDelay = lh_getIntegerFromTable(L, "EyeDelay");
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uiMouthDelay = lh_getIntegerFromTable(L, "MouthDelay");
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uiWeeklySalary = lh_getIntegerFromTable(L, "WeeklySalary");
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uiBiWeeklySalary = lh_getIntegerFromTable(L, "BiWeeklySalary");
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sSalary = lh_getIntegerFromTable(L, "Salary");
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ubBodyType = lh_getIntegerFromTable(L, "BodyType");
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if (x >= 1 && x <= 16)
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pProfile->sSectorX = x;
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if (y >= 1 && y <= 16)
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pProfile->sSectorY = y;
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if (z <= 3)
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pProfile->bSectorZ = z;
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if (usEyesX != -1)
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pProfile->usEyesX = usEyesX;
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if (usEyesY != -1)
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pProfile->usEyesY = usEyesY;
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if (usMouthX != -1)
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pProfile->usMouthX = usMouthX;
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if (usMouthY != -1)
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pProfile->usMouthY = usMouthY;
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if (uiEyeDelay != -1)
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pProfile->uiEyeDelay = uiEyeDelay;
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if (uiMouthDelay != -1)
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pProfile->uiMouthDelay = uiMouthDelay;
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if (uiWeeklySalary != -1)
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pProfile->uiWeeklySalary = uiWeeklySalary;
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if (uiBiWeeklySalary != -1)
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pProfile->uiBiWeeklySalary = uiBiWeeklySalary;
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if (sSalary != -1)
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pProfile->sSalary = sSalary;
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if (ubBodyType != -1)
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pProfile->ubBodyType = ubBodyType;
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}
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if ( ubBodyType != -1 )
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pProfile->ubBodyType = ubBodyType;
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}
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return 0;
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}
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/*
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@@ -6351,7 +6349,7 @@ static int l_ActivateSwitchInGridNo(lua_State *L)
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UINT8 ubID = lua_tointeger(L, 1);
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INT32 sGridNo = lua_tointeger(L, 2);
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if (!TileIsOutOfBounds(sGridNo) > 0 && ubID < TOTAL_SOLDIERS)
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if (!TileIsOutOfBounds(sGridNo) && ubID < TOTAL_SOLDIERS)
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ActivateSwitchInGridNo(ubID, sGridNo);
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}
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