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Use SoldierID
Rename function parameter to make it clear it needs to be profileID Change the parameter type to UINT8
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@@ -665,19 +665,19 @@ void ChangeFactState( INT32 iNumber );
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void DisplayCurrentGridNo();
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void EnableQDSButtons();
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BOOLEAN DoQDSMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT8 ubFlags, MSGBOX_CALLBACK ReturnCallback );
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BOOLEAN DoQDSMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT8 ubFlags, MSGBOX_CALLBACK ReturnCallback );
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void IncrementActiveDropDownBox( INT16 sIncrementValue );
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INT16 IsMercInTheSector( UINT16 usMercID );
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SoldierID IsMercInTheSector( UINT8 ubMercProfileID );
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void RefreshAllNPCInventory();
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void SetQDSMercProfile();
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void HandleQDSTalkingMerc();
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void DisplayQDSCurrentlyQuoteNum( );
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void SetTalkingMercPauseState( BOOLEAN fState );
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UINT8 WhichPanelShouldTalkingMercUse( );
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UINT8 WhichPanelShouldTalkingMercUse( );
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void EndMercTalking();
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void EnableFactMouseRegions();
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void DisableFactMouseRegions();
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INT32 GetMaxNumberOfQuotesToPlay( );
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INT32 GetMaxNumberOfQuotesToPlay( );
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void GetDebugLocationString( UINT16 usProfileID, STR16 pzText );
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//ppp
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@@ -3270,7 +3270,7 @@ void BtnQuestDebugAllOrSectorNPCToggleCallback( GUI_BUTTON *btn, INT32 reason )
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DisableButton( guiQuestDebugStartMercTalkingButtonButton );
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}
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if( IsMercInTheSector( gNpcListBox.sCurSelectedItem ) == -1 )
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if( IsMercInTheSector( gNpcListBox.sCurSelectedItem ) == NOBODY )
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DisableButton( guiQuestDebugViewNPCInvButton );
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EnableQDSButtons();
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@@ -3567,7 +3567,7 @@ void EnableQDSButtons()
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if( gfUseLocalNPCs )
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{
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if( IsMercInTheSector( gubCurrentNpcInSector[ gNpcListBox.sCurSelectedItem ] ) != -1 )
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if( IsMercInTheSector( gubCurrentNpcInSector[ gNpcListBox.sCurSelectedItem ] ) != NOBODY )
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{
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EnableButton( guiQuestDebugViewNPCInvButton );
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EnableButton( guiQuestDebugNPCRefreshButtonButton );
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@@ -3664,20 +3664,20 @@ void IncrementActiveDropDownBox( INT16 sIncrementValue )
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}
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INT16 IsMercInTheSector( UINT16 usMercID )
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SoldierID IsMercInTheSector( UINT8 ubMercProfileID )
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{
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UINT16 cnt;
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for ( cnt=0; cnt < TOTAL_SOLDIERS; cnt++ )
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{
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//if the merc is active
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if( Menptr[ cnt ].ubProfile == usMercID )
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if( Menptr[ cnt ].ubProfile == ubMercProfileID )
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{
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if( Menptr[ cnt ].bActive )
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return( Menptr[ cnt ].ubID );
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}
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}
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return( -1 );
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return( NOBODY );
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}
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