-Added EDITOR_SCREEN_RESOLUTION setting to Ja2.ini

-Bugfix: Editor Tilesets Now uses MAX_TILESETS Value from JA2set.dat

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AcyForsythe
2006-09-29 22:48:15 +00:00
parent 6e966e7714
commit 6404ae4da8
6 changed files with 57 additions and 53 deletions
+1 -1
View File
@@ -129,7 +129,7 @@ void InitPopupMenu( INT32 iButtonID, UINT8 ubPopupMenuID, UINT8 ubDirection )
switch( ubPopupMenuID )
{
case CHANGETSET_POPUP: //change tileset
gPopup.ubNumEntries = NUM_TILESETS;
gPopup.ubNumEntries = gubNumSets;
break;
case OWNERSHIPGROUP_POPUP:
case CHANGECIVGROUP_POPUP:
+1 -1
View File
@@ -13,7 +13,7 @@
#ifdef JA2BETAVERSION
//BETA/TEST BUILD VERSION
INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
INT16 zVersionLabel[256] = { L"Map Editor v1.13.579" };
#elif defined CRIPPLED_VERSION
BIN
View File
Binary file not shown.
+40 -40
View File
@@ -6,7 +6,7 @@
--------------------Configuration: TileEngine - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A7.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2B.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\TileEngine\Ambient Control.cpp"
@@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A7.tmp" with conten
"C:\JA2\Build\TileEngine\worldman.cpp"
"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A7.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A8.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2B.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2C.tmp" with contents
[
/nologo /out:"Release\TileEngine.lib"
".\Release\Ambient Control.obj"
@@ -87,7 +87,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A8.tmp" with conten
.\Release\worldman.obj
.\Release\XML_ExplosionData.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A8.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2C.tmp"
<h3>Output Window</h3>
Compiling...
Ambient Control.cpp
@@ -132,7 +132,7 @@ Creating library...
--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A9.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2D.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
@@ -172,14 +172,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A9.tmp" with conten
"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A9.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AA.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2D.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2E.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AA.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AB.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2E.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2F.tmp" with contents
[
/nologo /out:".\Release\Standard Gaming Platform.lib"
".\Release\Button Sound Control.obj"
@@ -221,7 +221,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AB.tmp" with conten
".\Release\WinFont.obj"
".\ddraw.lib"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AB.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2F.tmp"
<h3>Output Window</h3>
Compiling...
Button Sound Control.cpp
@@ -275,7 +275,7 @@ Creating library...
--------------------Configuration: Tactical - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AC.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP30.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\Air Raid.cpp"
@@ -372,14 +372,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AC.tmp" with conten
"C:\JA2\Build\Tactical\XML_Sounds.cpp"
"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AC.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AD.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP30.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP31.tmp" with contents
[
/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\LOS.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AD.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AE.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP31.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP32.tmp" with contents
[
/nologo /out:"Release\Tactical.lib"
".\Release\Air Raid.obj"
@@ -477,7 +477,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AE.tmp" with conten
.\Release\XML_Sounds.obj
.\Release\XML_TonyInventory.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AE.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP32.tmp"
<h3>Output Window</h3>
Compiling...
Air Raid.cpp
@@ -586,7 +586,7 @@ Creating library...
--------------------Configuration: Utils - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AF.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP33.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Utils\_DutchText.cpp"
@@ -629,8 +629,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AF.tmp" with conten
"C:\JA2\Build\Utils\XML_Strings.cpp"
"C:\JA2\Build\Utils\XML_Strings2.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1AF.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B0.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP33.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP34.tmp" with contents
[
/nologo /out:"Release\Utils.lib"
.\Release\_DutchText.obj
@@ -673,7 +673,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B0.tmp" with conten
.\Release\XML_Strings.obj
.\Release\XML_Strings2.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B0.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP34.tmp"
<h3>Output Window</h3>
Compiling...
_DutchText.cpp
@@ -732,7 +732,7 @@ Creating library...
--------------------Configuration: TacticalAI - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B1.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\TacticalAI\AIList.cpp"
@@ -750,8 +750,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B1.tmp" with conten
"C:\JA2\Build\TacticalAI\QuestDebug.cpp"
"C:\JA2\Build\TacticalAI\Realtime.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B1.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B2.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp" with contents
[
/nologo /out:"Release\TacticalAI.lib"
.\Release\AIList.obj
@@ -769,7 +769,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B2.tmp" with conten
.\Release\QuestDebug.obj
.\Release\Realtime.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B2.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp"
<h3>Output Window</h3>
Compiling...
AIList.cpp
@@ -792,7 +792,7 @@ Creating library...
--------------------Configuration: Editor - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B3.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP37.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Editor\Cursor Modes.cpp"
@@ -820,8 +820,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B3.tmp" with conten
"C:\JA2\Build\Editor\smooth.cpp"
"C:\JA2\Build\Editor\Smoothing Utils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B3.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B4.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP37.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP38.tmp" with contents
[
/nologo /out:"Release\Editor.lib"
".\Release\Cursor Modes.obj"
@@ -849,7 +849,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B4.tmp" with conten
.\Release\smooth.obj
".\Release\Smoothing Utils.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B4.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP38.tmp"
<h3>Output Window</h3>
Compiling...
Cursor Modes.cpp
@@ -882,7 +882,7 @@ Creating library...
--------------------Configuration: Laptop - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B5.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP39.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Laptop\aim.cpp"
@@ -943,8 +943,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B5.tmp" with conten
"C:\JA2\Build\Laptop\sirtech.cpp"
"C:\JA2\Build\Laptop\Store Inventory.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B5.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B6.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP39.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp" with contents
[
/nologo /out:"Release\Laptop.lib"
.\Release\aim.obj
@@ -1005,7 +1005,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B6.tmp" with conten
.\Release\sirtech.obj
".\Release\Store Inventory.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B6.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp"
<h3>Output Window</h3>
Compiling...
aim.cpp
@@ -1071,7 +1071,7 @@ Creating library...
--------------------Configuration: Strategic - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B7.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Strategic\AI Viewer.cpp"
@@ -1118,8 +1118,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B7.tmp" with conten
"C:\JA2\Build\Strategic\MilitiaSquads.cpp"
"C:\JA2\Build\Strategic\Reinforcement.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B7.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B8.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp" with contents
[
/nologo /out:"Release\Strategic.lib"
".\Release\AI Viewer.obj"
@@ -1166,7 +1166,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B8.tmp" with conten
.\Release\MilitiaSquads.obj
.\Release\Reinforcement.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B8.tmp"
Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp"
<h3>Output Window</h3>
Compiling...
AI Viewer.cpp
@@ -1219,7 +1219,7 @@ Creating library...
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B9.tmp" with contents
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp" with contents
[
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
@@ -1246,8 +1246,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B9.tmp" with conten
"C:\JA2\Build\SCREENS.cpp"
"C:\JA2\Build\Sys Globals.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B9.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1BA.tmp" with contents
Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp"
Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3E.tmp" with contents
[
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
.\Release\_Ja25GermanText.obj
@@ -1284,7 +1284,7 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap
.\Laptop\Release\Laptop.lib
.\Strategic\Release\Strategic.lib
]
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1BA.tmp"
Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3E.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
+8
View File
@@ -867,6 +867,14 @@ void GetRuntimeSettings( )
iResolution = atoi(zScreenResolution);
}
#ifdef JA2EDITOR
if (GetPrivateProfileString( "Ja2 Settings","EDITOR_SCREEN_RESOLUTION", "", zScreenResolution, 50, INIFile ))
{
iResolution = atoi(zScreenResolution);
}
#endif
int iResX;
int iResY;
+7 -11
View File
@@ -12,11 +12,6 @@
// If we want to include the editor
//#define JA2EDITOR
// Kaiden: So only the JA2EDITOR define needs to be uncommented
#ifdef JA2EDITOR
#define JA2TBETAVERSION
#endif
#ifdef _DEBUG
#ifndef JA2TESTVERSION
#define JA2TESTVERSION
@@ -30,13 +25,14 @@
#endif
// Kaiden: Comment out this section when building the EDITOR
// It slows the thing down horribly and isn't neccessary
// Unless a debug version is needed.
// Kaiden: Not defining these for Editor unless we
// end up needing a debug version for it.
#ifdef JA2BETAVERSION
#define SGP_DEBUG
#define FORCE_ASSERTS_ON
#define SGP_VIDEO_DEBUGGING
#ifndef JA2EDITOR
#define SGP_DEBUG
#define FORCE_ASSERTS_ON
#define SGP_VIDEO_DEBUGGING
#endif
#endif
//#define CRIPPLED_VERSION