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New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2316 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2272,6 +2272,46 @@ ENEMY_GENERALS_STRATEGIC_MOVEMENT_SPEEDBONUS = 0.03
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Individual Militia Settings]
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;------------------------------------------------------------------------------------------------------------------------------
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; Settings for individual militia
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;
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; If this feature is active, every time a militia is created by training/PMC hiring/interrogation, a small profile stores their
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; - name
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; - visuals
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; - record of all battles they participated
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; - kills and assists
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; - health ratio
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; - and a few other things
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;
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; Whenever a sector with militia is loaded, this data is used to recreate a militia. As a result, militia seem to be as persistent
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; as your mercenaries (so it is possible to have a veteran militia which accompanied you in several battles).
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;
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; The data for the different militia origins (arulcan local/PMC mercenary/army defector) are defined in TableData/MilitiaIndividual.xml)
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;------------------------------------------------------------------------------------------------------------------------------
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; if TRUE this feature is on
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INDIVIDUAL_MILITIA = FALSE
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; For each kill, a militia gets 2 promotion points.
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; For each assist, a militia gets 1 promotion point.
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; Here we define how many promotion points a militia needs to be promoted.
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; Values from 1 to 100.
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INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_REGULAR = 4
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INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_ELITE = 10
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; If TRUE, the game remembers the health percentage of a militia the last time it was in tactical. This percentage is used the
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; next time the militia is used in tactical. As a result militia will have lowered health for a while after being wounded.
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; NOTE: THIS WILL MAKE THE GAME HARDER!!!
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INDIVIDUAL_MILITIA_MANAGE_HEALTH = TRUE
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; Every hour, militia health percentage rises by this percentage to simulate healing. Values from 0.0 to 100.0.
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INDIVIDUAL_MILITIA_HOURLYHEALTHPERCENTAGEGAIN = 2.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Tactical Cover System Settings]
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;******************************************************************************************************************************
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