mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
If MILITIA_STRATEGIC_COMMAND_REQUIRES_MERC is FALSE, militia can be controlled everywhere even without staffing a HQ
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8548 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-1
@@ -2124,7 +2124,8 @@ void LoadGameExternalOptions()
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gGameExternalOptions.dMilitiaVolunteerMultiplierFarm = iniReader.ReadFloat( "Militia Volunteer Pool Settings", "MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM", 0.05f, 0.0f, 1.0f );
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gGameExternalOptions.dMilitiaVolunteerMultiplierFarm = iniReader.ReadFloat( "Militia Volunteer Pool Settings", "MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM", 0.05f, 0.0f, 1.0f );
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//################# Militia Strategic Movement Settings ##################
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//################# Militia Strategic Movement Settings ##################
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gGameExternalOptions.fMilitiaStrategicCommand = iniReader.ReadBoolean("Militia Strategic Movement Settings", "ALLOW_MILITIA_STRATEGIC_COMMAND", FALSE );
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gGameExternalOptions.fMilitiaStrategicCommand = iniReader.ReadBoolean( "Militia Strategic Movement Settings", "ALLOW_MILITIA_STRATEGIC_COMMAND", FALSE );
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gGameExternalOptions.fMilitiaStrategicCommand_MercRequired = iniReader.ReadBoolean( "Militia Strategic Movement Settings", "MILITIA_STRATEGIC_COMMAND_REQUIRES_MERC", TRUE );
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// SANDRO - added several bonuses for militia
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// SANDRO - added several bonuses for militia
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//################# Militia Strength Settings ##################
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//################# Militia Strength Settings ##################
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@@ -478,6 +478,7 @@ typedef struct
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// Flugente: militia movement
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// Flugente: militia movement
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BOOLEAN fMilitiaStrategicCommand;
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BOOLEAN fMilitiaStrategicCommand;
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BOOLEAN fMilitiaStrategicCommand_MercRequired;
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BOOLEAN gfAllowReinforcements;
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BOOLEAN gfAllowReinforcements;
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BOOLEAN gfAllowReinforcementsOnlyInCity;
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BOOLEAN gfAllowReinforcementsOnlyInCity;
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+9
-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2EDITOR
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#ifdef JA2UB
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8548 (Development Build)" };
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#else
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8548 (Development Build)" };
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#endif
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#endif
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// ------------------------------
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8548 (Development Build)" };
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#elif defined (JA113DEMO)
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8548 (Development Build)" };
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#else
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8548 (Development Build)" };
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#endif
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#endif
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#elif defined CRIPPLED_VERSION
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8548 (Development Build)" };
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#elif defined (JA113DEMO)
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8548 (Development Build)" };
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#else
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8545 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8548 (Development Build)" };
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#endif
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#endif
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 18.03.11" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 18.03.14" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -21522,6 +21522,10 @@ void MoveItemMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason )
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BOOLEAN MercStaffsMilitaryHQ()
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BOOLEAN MercStaffsMilitaryHQ()
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{
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{
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// if we don't need a HQ, this is easy
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if ( !gGameExternalOptions.fMilitiaStrategicCommand_MercRequired )
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return TRUE;
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SOLDIERTYPE *pSoldier = NULL;
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SOLDIERTYPE *pSoldier = NULL;
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UINT32 uiCnt = 0;
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UINT32 uiCnt = 0;
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UINT32 firstid = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
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UINT32 firstid = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
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@@ -105,26 +105,36 @@
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>$(JA2Config)_$(JA2LangPrefix)_$(Configuration)</TargetName>
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<TargetName>$(JA2Config)_$(JA2LangPrefix)_$(Configuration)</TargetName>
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<TargetExt>.exe</TargetExt>
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<TargetExt>.exe</TargetExt>
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<OutDir>..\..\..\JA2 C17\</OutDir>
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<IntDir>..\..\..\JA2 C17\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<TargetExt>.exe</TargetExt>
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<TargetExt>.exe</TargetExt>
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<TargetName>MapEditor_$(JA2LangPrefix)_Debug</TargetName>
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<TargetName>MapEditor_$(JA2LangPrefix)_Debug</TargetName>
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<OutDir>..\..\..\JA2 C17\</OutDir>
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<IntDir>..\..\..\JA2 C17\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>$(JA2Config)_$(JA2LangPrefix)_$(Configuration)</TargetName>
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<TargetName>$(JA2Config)_$(JA2LangPrefix)_$(Configuration)</TargetName>
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<TargetExt>.exe</TargetExt>
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<TargetExt>.exe</TargetExt>
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<OutDir>..\..\..\JA2 C17\</OutDir>
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<IntDir>..\..\..\JA2 C17\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>MapEditor_$(JA2LangPrefix)_Release</TargetName>
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<TargetName>MapEditor_$(JA2LangPrefix)_Release</TargetName>
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<TargetExt>.exe</TargetExt>
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<TargetExt>.exe</TargetExt>
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<OutDir>..\..\..\JA2 C17\</OutDir>
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<IntDir>..\..\..\JA2 C17\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WithDebugInfo|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_WithDebugInfo|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>$(JA2Config)_$(JA2LangPrefix)_$(Configuration)</TargetName>
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<TargetName>$(JA2Config)_$(JA2LangPrefix)_$(Configuration)</TargetName>
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<TargetExt>.exe</TargetExt>
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<TargetExt>.exe</TargetExt>
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<OutDir>..\..\..\JA2 C17\</OutDir>
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<IntDir>..\..\..\JA2 C17\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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