- Added AndroidXP fixes for Sniper Deadlock and Grenade AP loss

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@797 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-25 15:20:25 +00:00
parent c2528cab4f
commit 6664b92b25
7 changed files with 107 additions and 62 deletions
+8
View File
@@ -9391,6 +9391,14 @@ void HaultSoldierFromSighting( SOLDIERTYPE *pSoldier, BOOLEAN fFromSightingEnemy
{
// Place it back into inv....
AutoPlaceObject( pSoldier, pSoldier->pTempObject, FALSE );
//AXP 25.03.2007: Not needed anymore, grenade costs are only deducted on throwing the object
//AXP 24.03.2007: Give APs back if we wanted to throw grenade, but interrupt/spotting occured
//if ( pSoldier->pThrowParams->ubActionCode == THROW_ARM_ITEM )
//{
// DeductPoints( pSoldier, -MinAPsToAttack( pSoldier, pSoldier->sTargetGridNo, FALSE ), 0 );
//}
MemFree( pSoldier->pTempObject );
pSoldier->pTempObject = NULL;
pSoldier->usPendingAnimation = NO_PENDING_ANIMATION;