mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- changed UINT16 to wchar_t for VS 2005 compliance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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wchar_t zVersionLabel[256] = { L"Release v1.13.766" };
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wchar_t zVersionLabel[256] = { L"Release v1.13.781" };
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#endif
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INT8 czVersionNumber[16] = { "Build 07.03.04" }; //YY.MM.DD
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INT8 czVersionNumber[16] = { "Build 07.03.13" }; //YY.MM.DD
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wchar_t zTrackingNumber[16] = { L"Z" };
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+1
-1
@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.766_EN.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.767_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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+14
-14
@@ -112,13 +112,13 @@ STR16 pCreditsJA2113[] =
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L"@};(All other community members who contributed input and feedback!)",
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};
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UINT16 ItemNames[MAXITEMS][80] =
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wchar_t ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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UINT16 ShortItemNames[MAXITEMS][80] =
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wchar_t ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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@@ -128,7 +128,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 AmmoCaliber[MAXITEMS][20];// =
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wchar_t AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L".38 kal",
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@@ -156,7 +156,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L".38 kal",
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@@ -177,7 +177,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//};
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UINT16 WeaponType[][30] =
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wchar_t WeaponType[][30] =
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{
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L"Other",
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L"Pistol",
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@@ -190,7 +190,7 @@ UINT16 WeaponType[][30] =
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L"Shotgun",
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};
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UINT16 TeamTurnString[][STRING_LENGTH] =
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wchar_t TeamTurnString[][STRING_LENGTH] =
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{
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L"Beurt speler",
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L"Beurt opponent",
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@@ -200,7 +200,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
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// planning turn
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};
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UINT16 Message[][STRING_LENGTH] =
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wchar_t Message[][STRING_LENGTH] =
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{
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L"",
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@@ -1117,7 +1117,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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//only, but represent the precentage of points remaining.
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UINT16 zHealthStr[][13] =
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wchar_t zHealthStr[][13] =
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{
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L"STERVEND", // >= 0
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L"KRITIEK", // >= 15
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@@ -1150,7 +1150,7 @@ INT16 gzConsLabel[10] =
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};
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//Conversation options a player has when encountering an NPC
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UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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{
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L"Wat?", //meaning "Repeat yourself"
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L"Aardig", //approach in a friendly
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@@ -1161,7 +1161,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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};
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//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
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UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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{
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L"Koop/Verkoop", //Buy/Sell
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L"Koop", //Buy
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@@ -1169,7 +1169,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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L"Repareer", //Repair
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};
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UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
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wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
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{
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L"OK",
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};
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@@ -1210,7 +1210,7 @@ STR16 zVehicleName[] =
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//These are messages Used in the Tactical Screen
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UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
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wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
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{
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L"Luchtaanval",
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L"Automatisch EHBO toepassen?",
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@@ -2549,7 +2549,7 @@ STR16 pUpdatePanelButtons[] =
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// Text which appears when everyone on your team is incapacitated and incapable of battle
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UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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{
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L"Je bent verslagen in deze sector!",
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L"De vijand, geen genade kennende, slacht ieder teamlid af!",
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@@ -3789,7 +3789,7 @@ STR16 pMessageStrings[] =
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};
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UINT16 ItemPickupHelpPopup[][40] =
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wchar_t ItemPickupHelpPopup[][40] =
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{
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L"OK",
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L"Scroll Omhoog",
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+14
-14
@@ -117,13 +117,13 @@ STR16 pCreditsJA2113[] =
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L"@};(All other community members who contributed input and feedback!)",
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};
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UINT16 ItemNames[MAXITEMS][80] =
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wchar_t ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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UINT16 ShortItemNames[MAXITEMS][80] =
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wchar_t ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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@@ -133,7 +133,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 AmmoCaliber[MAXITEMS][20];// =
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wchar_t AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L"cal .38",
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@@ -161,7 +161,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
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||||
// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L"cal .38",
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@@ -182,7 +182,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//};
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UINT16 WeaponType[][30] =
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wchar_t WeaponType[][30] =
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{
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L"Divers",
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L"Pistolet",
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@@ -195,7 +195,7 @@ UINT16 WeaponType[][30] =
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L"Fusil à pompe",
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};
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UINT16 TeamTurnString[][STRING_LENGTH] =
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wchar_t TeamTurnString[][STRING_LENGTH] =
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{
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L"Tour du joueur", // player's turn
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L"Tour de l'adversaire",
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@@ -205,7 +205,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
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// planning turn
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};
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UINT16 Message[][STRING_LENGTH] =
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wchar_t Message[][STRING_LENGTH] =
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{
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L"",
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@@ -1107,7 +1107,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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//only, but represent the precentage of points remaining.
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UINT16 zHealthStr[][13] =
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wchar_t zHealthStr[][13] =
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{
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L"MOURANT", // >= 0
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L"CRITIQUE", // >= 15
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@@ -1140,7 +1140,7 @@ INT16 gzConsLabel[10] =
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};
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//Conversation options a player has when encountering an NPC
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UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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{
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L"Pardon ?", //meaning "Repeat yourself"
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L"Amical", //approach in a friendly
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@@ -1151,7 +1151,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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};
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//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
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UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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{
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L"Acheter/Vendre",
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L"Acheter",
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@@ -1159,7 +1159,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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L"Réparer",
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};
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UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
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wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
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{
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L"OK",
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};
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@@ -1200,7 +1200,7 @@ STR16 zVehicleName[] =
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//These are messages Used in the Tactical Screen
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UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
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wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
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{
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L"Raid aérien",
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L"Appliquer les premiers soins ?",
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@@ -2538,7 +2538,7 @@ STR16 pUpdatePanelButtons[] =
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// Text which appears when everyone on your team is incapacitated and incapable of battle
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UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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{
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L"Vous avez été vaincu dans ce secteur !",
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L"L'ennemi, sans aucune compassion, ne fait pas de quartier !",
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@@ -3779,7 +3779,7 @@ STR16 pMessageStrings[] =
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};
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|
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UINT16 ItemPickupHelpPopup[][40] =
|
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wchar_t ItemPickupHelpPopup[][40] =
|
||||
{
|
||||
L"OK",
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L"Défilement haut",
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+14
-14
@@ -118,12 +118,12 @@ STR16 pCreditsJA2113[] =
|
||||
L"@};(Alle weiteren Community Mitglieder die Ideen und Feedback eingebracht haben!)",
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};
|
||||
|
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UINT16 ItemNames[MAXITEMS][80] =
|
||||
wchar_t ItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
wchar_t ShortItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
@@ -133,7 +133,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
wchar_t AmmoCaliber[MAXITEMS][20];// =
|
||||
//{
|
||||
// L"0",
|
||||
// L".38 Kal",
|
||||
@@ -161,7 +161,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//{
|
||||
// L"0",
|
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// L".38 Kal",
|
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@@ -181,7 +181,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
// L"", // dart
|
||||
//};
|
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|
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UINT16 WeaponType[][30] =
|
||||
wchar_t WeaponType[][30] =
|
||||
{
|
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L"Andere",
|
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L"Pistole",
|
||||
@@ -194,7 +194,7 @@ UINT16 WeaponType[][30] =
|
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L"Schrotflinte",
|
||||
};
|
||||
|
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UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
wchar_t TeamTurnString[][STRING_LENGTH] =
|
||||
{
|
||||
L"Spielzug Spieler",
|
||||
L"Spielzug Gegner",
|
||||
@@ -204,7 +204,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
// planning turn
|
||||
};
|
||||
|
||||
UINT16 Message[][STRING_LENGTH] =
|
||||
wchar_t Message[][STRING_LENGTH] =
|
||||
{
|
||||
L"",
|
||||
|
||||
@@ -1082,7 +1082,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
|
||||
|
||||
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
|
||||
//only, but represent the precentage of points remaining.
|
||||
UINT16 zHealthStr[][13] = //used to be 10
|
||||
wchar_t zHealthStr[][13] = //used to be 10
|
||||
{
|
||||
L"STIRBT", // >= 0
|
||||
L"KRITISCH", // >= 15
|
||||
@@ -1115,7 +1115,7 @@ INT16 gzConsLabel[10] =
|
||||
};
|
||||
|
||||
//Conversation options a player has when encountering an NPC
|
||||
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Wie bitte?", //meaning "Repeat yourself"
|
||||
L"Freundlich", //approach in a friendly
|
||||
@@ -1126,7 +1126,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
};
|
||||
|
||||
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
|
||||
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
{
|
||||
L"Handeln",
|
||||
L"Kaufen",
|
||||
@@ -1134,7 +1134,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
L"Reparieren",
|
||||
};
|
||||
|
||||
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Fertig",
|
||||
};
|
||||
@@ -1170,7 +1170,7 @@ STR16 zVehicleName[] =
|
||||
};
|
||||
|
||||
//These are messages Used in the Tactical Screen
|
||||
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
{
|
||||
L"Luftangriff",
|
||||
L"Automatisch Erste Hilfe leisten?",
|
||||
@@ -2446,7 +2446,7 @@ STR16 pUpdatePanelButtons[] =
|
||||
};
|
||||
|
||||
// Text which appears when everyone on your team is incapacitated and incapable of battle
|
||||
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
{
|
||||
L"Sie sind in diesem Sektor geschlagen worden!",
|
||||
L"Der Feind hat kein Erbarmen mit den Seelen Ihrer Teammitglieder und verschlingt jeden einzelnen.",
|
||||
@@ -3594,7 +3594,7 @@ STR16 pMessageStrings[] =
|
||||
#endif
|
||||
};
|
||||
|
||||
UINT16 ItemPickupHelpPopup[][40] =
|
||||
wchar_t ItemPickupHelpPopup[][40] =
|
||||
{
|
||||
L"OK",
|
||||
L"Hochscrollen",
|
||||
|
||||
+14
-14
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
|
||||
L"@};(All other community members who contributed input and feedback!)",
|
||||
};
|
||||
|
||||
UINT16 ItemNames[MAXITEMS][80] =
|
||||
wchar_t ItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
|
||||
UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
wchar_t ShortItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
wchar_t AmmoCaliber[MAXITEMS][20];// =
|
||||
//{
|
||||
// L"0",
|
||||
// L"cal .38",
|
||||
@@ -154,7 +154,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//{
|
||||
// L"0",
|
||||
// L"cal .38",
|
||||
@@ -175,7 +175,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//};
|
||||
|
||||
|
||||
UINT16 WeaponType[][30] =
|
||||
wchar_t WeaponType[][30] =
|
||||
{
|
||||
L"Altro",
|
||||
L"Arma",
|
||||
@@ -188,7 +188,7 @@ UINT16 WeaponType[][30] =
|
||||
L"Fucile a canne mozze",
|
||||
};
|
||||
|
||||
UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
wchar_t TeamTurnString[][STRING_LENGTH] =
|
||||
{
|
||||
L"Turno del giocatore", // player's turn
|
||||
L"Turno degli avversari",
|
||||
@@ -198,7 +198,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
// planning turn
|
||||
};
|
||||
|
||||
UINT16 Message[][STRING_LENGTH] =
|
||||
wchar_t Message[][STRING_LENGTH] =
|
||||
{
|
||||
L"",
|
||||
|
||||
@@ -1100,7 +1100,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
|
||||
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
|
||||
//only, but represent the precentage of points remaining.
|
||||
|
||||
UINT16 zHealthStr[][13] =
|
||||
wchar_t zHealthStr[][13] =
|
||||
{
|
||||
L"MORENTE", // >= 0
|
||||
L"CRITICO", // >= 15
|
||||
@@ -1133,7 +1133,7 @@ INT16 gzConsLabel[10] =
|
||||
};
|
||||
|
||||
//Conversation options a player has when encountering an NPC
|
||||
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Vuoi ripetere?", //meaning "Repeat yourself"
|
||||
L"Amichevole", //approach in a friendly
|
||||
@@ -1144,7 +1144,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
};
|
||||
|
||||
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
|
||||
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
{
|
||||
L"Compra/Vendi",
|
||||
L"Compra",
|
||||
@@ -1152,7 +1152,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
L"Ripara",
|
||||
};
|
||||
|
||||
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Fine",
|
||||
};
|
||||
@@ -1193,7 +1193,7 @@ STR16 zVehicleName[] =
|
||||
|
||||
//These are messages Used in the Tactical Screen
|
||||
|
||||
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
{
|
||||
L"Attacco aereo",
|
||||
L"Ricorrete al pronto soccorso automaticamente?",
|
||||
@@ -2532,7 +2532,7 @@ STR16 pUpdatePanelButtons[] =
|
||||
|
||||
// Text which appears when everyone on your team is incapacitated and incapable of battle
|
||||
|
||||
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
{
|
||||
L"Siete stati sconfitti in questo settore!",
|
||||
L"Il nemico, non avendo alcuna pietà delle anime della squadra, divorerà ognuno di voi!",
|
||||
@@ -3771,7 +3771,7 @@ STR16 pMessageStrings[] =
|
||||
};
|
||||
|
||||
|
||||
UINT16 ItemPickupHelpPopup[][40] =
|
||||
wchar_t ItemPickupHelpPopup[][40] =
|
||||
{
|
||||
L"OK",
|
||||
L"Scorrimento su",
|
||||
|
||||
+14
-14
@@ -111,13 +111,13 @@ STR16 pCreditsJA2113[] =
|
||||
L"@};(All other community members who contributed input and feedback!)",
|
||||
};
|
||||
|
||||
UINT16 ItemNames[MAXITEMS][80] =
|
||||
wchar_t ItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
|
||||
UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
wchar_t ShortItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
@@ -127,7 +127,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
wchar_t AmmoCaliber[MAXITEMS][20];// =
|
||||
//{
|
||||
// L"0",
|
||||
// L".38 cal",
|
||||
@@ -155,7 +155,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//{
|
||||
// L"0",
|
||||
// L".38 cal",
|
||||
@@ -176,7 +176,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//};
|
||||
|
||||
|
||||
UINT16 WeaponType[][30] =
|
||||
wchar_t WeaponType[][30] =
|
||||
{
|
||||
L"Inny",
|
||||
L"Pistolet",
|
||||
@@ -189,7 +189,7 @@ UINT16 WeaponType[][30] =
|
||||
L"Strzelba"
|
||||
};
|
||||
|
||||
UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
wchar_t TeamTurnString[][STRING_LENGTH] =
|
||||
{
|
||||
L"Tura gracza", // player's turn
|
||||
L"Tura przeciwnika",
|
||||
@@ -199,7 +199,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
// planning turn
|
||||
};
|
||||
|
||||
UINT16 Message[][STRING_LENGTH] =
|
||||
wchar_t Message[][STRING_LENGTH] =
|
||||
{
|
||||
L"",
|
||||
|
||||
@@ -1101,7 +1101,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
|
||||
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
|
||||
//only, but represent the precentage of points remaining.
|
||||
|
||||
UINT16 zHealthStr[][13] =
|
||||
wchar_t zHealthStr[][13] =
|
||||
{
|
||||
L"UMIERAJ¥CY", // >= 0
|
||||
L"KRYTYCZNY", // >= 15
|
||||
@@ -1134,7 +1134,7 @@ INT16 gzConsLabel[10] =
|
||||
};
|
||||
|
||||
//Conversation options a player has when encountering an NPC
|
||||
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Powtórz", //meaning "Repeat yourself"
|
||||
L"PrzyjaŸnie", //approach in a friendly
|
||||
@@ -1145,7 +1145,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
};
|
||||
|
||||
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
|
||||
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
{
|
||||
L"Kup/Sprzedaj",
|
||||
L"Kup",
|
||||
@@ -1153,7 +1153,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
L"Napraw",
|
||||
};
|
||||
|
||||
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"OK",
|
||||
};
|
||||
@@ -1194,7 +1194,7 @@ STR16 zVehicleName[] =
|
||||
|
||||
//These are messages Used in the Tactical Screen
|
||||
|
||||
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
{
|
||||
L"Nalot",
|
||||
L"Udzieliæ automatycznie pierwszej pomocy?",
|
||||
@@ -2532,7 +2532,7 @@ STR16 pUpdatePanelButtons[] =
|
||||
|
||||
// Text which appears when everyone on your team is incapacitated and incapable of battle
|
||||
|
||||
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
{
|
||||
L"Pokonano ciê w tym sektorze!",
|
||||
L"Wróg nie zna litoœci i po¿era was wszystkich!",
|
||||
@@ -3771,7 +3771,7 @@ STR16 pMessageStrings[] =
|
||||
};
|
||||
|
||||
|
||||
UINT16 ItemPickupHelpPopup[][40] =
|
||||
wchar_t ItemPickupHelpPopup[][40] =
|
||||
{
|
||||
L"OK",
|
||||
L"W górê",
|
||||
|
||||
+14
-14
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
|
||||
L"@};(All other community members who contributed input and feedback!)",
|
||||
};
|
||||
|
||||
UINT16 ItemNames[MAXITEMS][80] =
|
||||
wchar_t ItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L""
|
||||
};
|
||||
|
||||
|
||||
UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
wchar_t ShortItemNames[MAXITEMS][80] =
|
||||
{
|
||||
L""
|
||||
};
|
||||
@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
wchar_t AmmoCaliber[MAXITEMS][20];// =
|
||||
//{
|
||||
// L"0",
|
||||
// L",38 êàë",
|
||||
@@ -156,7 +156,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
|
||||
// NATO is the North Atlantic Treaty Organization
|
||||
// WP is Warsaw Pact
|
||||
// cal is an abbreviation for calibre
|
||||
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//{
|
||||
// L"0",
|
||||
// L",38 êàë",
|
||||
@@ -180,7 +180,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
|
||||
//};
|
||||
|
||||
|
||||
UINT16 WeaponType[][30] =
|
||||
wchar_t WeaponType[][30] =
|
||||
{
|
||||
L"Äðóãîå",
|
||||
L"Ïèñòîëåò",
|
||||
@@ -193,7 +193,7 @@ UINT16 WeaponType[][30] =
|
||||
L"Ðåâîëüâåð"
|
||||
};
|
||||
|
||||
UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
wchar_t TeamTurnString[][STRING_LENGTH] =
|
||||
{
|
||||
L"Õîä Èãðîêà", // player's turn
|
||||
L"Õîä Îïïîíåíòà",
|
||||
@@ -203,7 +203,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
|
||||
// planning turn
|
||||
};
|
||||
|
||||
UINT16 Message[][STRING_LENGTH] =
|
||||
wchar_t Message[][STRING_LENGTH] =
|
||||
{
|
||||
L"",
|
||||
|
||||
@@ -1109,7 +1109,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
|
||||
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
|
||||
//only, but represent the precentage of points remaining.
|
||||
|
||||
UINT16 zHealthStr[][13] =
|
||||
wchar_t zHealthStr[][13] =
|
||||
{
|
||||
L"ÓÌÈÐÀÅÒ", // >= 0
|
||||
L"ÊÐÈÒÈ×ÅÍ", // >= 15
|
||||
@@ -1142,7 +1142,7 @@ INT16 gzConsLabel[10] =
|
||||
};
|
||||
|
||||
//Conversation options a player has when encountering an NPC
|
||||
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Åùå ðàç?", //meaning "Repeat yourself"
|
||||
L"Äðóæåñêè", //approach in a friendly
|
||||
@@ -1153,7 +1153,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||||
};
|
||||
|
||||
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
|
||||
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
{
|
||||
L"Êóï/Ïðîä",
|
||||
L"Êóï.",
|
||||
@@ -1161,7 +1161,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||||
L"Ðåìîíò",
|
||||
};
|
||||
|
||||
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||||
{
|
||||
L"Ãîòîâî",
|
||||
};
|
||||
@@ -1202,7 +1202,7 @@ STR16 zVehicleName[] =
|
||||
|
||||
//These are messages Used in the Tactical Screen
|
||||
|
||||
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
{
|
||||
L"Âîçäóøíûé Ðåéä",
|
||||
L"Îêàçûâàòü ïåðâ.ïîìîùü ñðàçó?",
|
||||
@@ -2541,7 +2541,7 @@ STR16 pUpdatePanelButtons[] =
|
||||
|
||||
// Text which appears when everyone on your team is incapacitated and incapable of battle
|
||||
|
||||
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||||
{
|
||||
L"Â ýòîì ñåêòîðå âàì íàíåñëè ïîðàæåíèå!",
|
||||
L"Âðàã, íå èñïûòûâàÿ óãðûçåíèé ñîâåñòè, ïîæðåò âñåõ äî åäèíîãî!",
|
||||
@@ -3782,7 +3782,7 @@ STR16 pMessageStrings[] =
|
||||
};
|
||||
|
||||
|
||||
UINT16 ItemPickupHelpPopup[][40] =
|
||||
wchar_t ItemPickupHelpPopup[][40] =
|
||||
{
|
||||
L"OK",
|
||||
L"Ëèñòàòü ââåðõ",
|
||||
|
||||
Reference in New Issue
Block a user