- changed UINT16 to wchar_t for VS 2005 compliance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-13 20:01:02 +00:00
parent 073b8d0af3
commit c2528cab4f
8 changed files with 87 additions and 87 deletions
+2 -2
View File
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
wchar_t zVersionLabel[256] = { L"Release v1.13.766" };
wchar_t zVersionLabel[256] = { L"Release v1.13.781" };
#endif
INT8 czVersionNumber[16] = { "Build 07.03.04" }; //YY.MM.DD
INT8 czVersionNumber[16] = { "Build 07.03.13" }; //YY.MM.DD
wchar_t zTrackingNumber[16] = { L"Z" };
+1 -1
View File
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.766_EN.exe"
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.767_EN.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+14 -14
View File
@@ -112,13 +112,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)",
};
UINT16 ItemNames[MAXITEMS][80] =
wchar_t ItemNames[MAXITEMS][80] =
{
L"",
};
UINT16 ShortItemNames[MAXITEMS][80] =
wchar_t ShortItemNames[MAXITEMS][80] =
{
L"",
};
@@ -128,7 +128,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// =
wchar_t AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L".38 kal",
@@ -156,7 +156,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L".38 kal",
@@ -177,7 +177,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//};
UINT16 WeaponType[][30] =
wchar_t WeaponType[][30] =
{
L"Other",
L"Pistol",
@@ -190,7 +190,7 @@ UINT16 WeaponType[][30] =
L"Shotgun",
};
UINT16 TeamTurnString[][STRING_LENGTH] =
wchar_t TeamTurnString[][STRING_LENGTH] =
{
L"Beurt speler",
L"Beurt opponent",
@@ -200,7 +200,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn
};
UINT16 Message[][STRING_LENGTH] =
wchar_t Message[][STRING_LENGTH] =
{
L"",
@@ -1117,7 +1117,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] =
wchar_t zHealthStr[][13] =
{
L"STERVEND", // >= 0
L"KRITIEK", // >= 15
@@ -1150,7 +1150,7 @@ INT16 gzConsLabel[10] =
};
//Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{
L"Wat?", //meaning "Repeat yourself"
L"Aardig", //approach in a friendly
@@ -1161,7 +1161,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
};
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{
L"Koop/Verkoop", //Buy/Sell
L"Koop", //Buy
@@ -1169,7 +1169,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Repareer", //Repair
};
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"OK",
};
@@ -1210,7 +1210,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{
L"Luchtaanval",
L"Automatisch EHBO toepassen?",
@@ -2549,7 +2549,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{
L"Je bent verslagen in deze sector!",
L"De vijand, geen genade kennende, slacht ieder teamlid af!",
@@ -3789,7 +3789,7 @@ STR16 pMessageStrings[] =
};
UINT16 ItemPickupHelpPopup[][40] =
wchar_t ItemPickupHelpPopup[][40] =
{
L"OK",
L"Scroll Omhoog",
+14 -14
View File
@@ -117,13 +117,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)",
};
UINT16 ItemNames[MAXITEMS][80] =
wchar_t ItemNames[MAXITEMS][80] =
{
L"",
};
UINT16 ShortItemNames[MAXITEMS][80] =
wchar_t ShortItemNames[MAXITEMS][80] =
{
L"",
};
@@ -133,7 +133,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// =
wchar_t AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L"cal .38",
@@ -161,7 +161,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L"cal .38",
@@ -182,7 +182,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//};
UINT16 WeaponType[][30] =
wchar_t WeaponType[][30] =
{
L"Divers",
L"Pistolet",
@@ -195,7 +195,7 @@ UINT16 WeaponType[][30] =
L"Fusil à pompe",
};
UINT16 TeamTurnString[][STRING_LENGTH] =
wchar_t TeamTurnString[][STRING_LENGTH] =
{
L"Tour du joueur", // player's turn
L"Tour de l'adversaire",
@@ -205,7 +205,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn
};
UINT16 Message[][STRING_LENGTH] =
wchar_t Message[][STRING_LENGTH] =
{
L"",
@@ -1107,7 +1107,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] =
wchar_t zHealthStr[][13] =
{
L"MOURANT", // >= 0
L"CRITIQUE", // >= 15
@@ -1140,7 +1140,7 @@ INT16 gzConsLabel[10] =
};
//Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{
L"Pardon ?", //meaning "Repeat yourself"
L"Amical", //approach in a friendly
@@ -1151,7 +1151,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
};
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{
L"Acheter/Vendre",
L"Acheter",
@@ -1159,7 +1159,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Réparer",
};
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"OK",
};
@@ -1200,7 +1200,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{
L"Raid aérien",
L"Appliquer les premiers soins ?",
@@ -2538,7 +2538,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{
L"Vous avez été vaincu dans ce secteur !",
L"L'ennemi, sans aucune compassion, ne fait pas de quartier !",
@@ -3779,7 +3779,7 @@ STR16 pMessageStrings[] =
};
UINT16 ItemPickupHelpPopup[][40] =
wchar_t ItemPickupHelpPopup[][40] =
{
L"OK",
L"Défilement haut",
+14 -14
View File
@@ -118,12 +118,12 @@ STR16 pCreditsJA2113[] =
L"@};(Alle weiteren Community Mitglieder die Ideen und Feedback eingebracht haben!)",
};
UINT16 ItemNames[MAXITEMS][80] =
wchar_t ItemNames[MAXITEMS][80] =
{
L"",
};
UINT16 ShortItemNames[MAXITEMS][80] =
wchar_t ShortItemNames[MAXITEMS][80] =
{
L"",
};
@@ -133,7 +133,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// =
wchar_t AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L".38 Kal",
@@ -161,7 +161,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L".38 Kal",
@@ -181,7 +181,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
// L"", // dart
//};
UINT16 WeaponType[][30] =
wchar_t WeaponType[][30] =
{
L"Andere",
L"Pistole",
@@ -194,7 +194,7 @@ UINT16 WeaponType[][30] =
L"Schrotflinte",
};
UINT16 TeamTurnString[][STRING_LENGTH] =
wchar_t TeamTurnString[][STRING_LENGTH] =
{
L"Spielzug Spieler",
L"Spielzug Gegner",
@@ -204,7 +204,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn
};
UINT16 Message[][STRING_LENGTH] =
wchar_t Message[][STRING_LENGTH] =
{
L"",
@@ -1082,7 +1082,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] = //used to be 10
wchar_t zHealthStr[][13] = //used to be 10
{
L"STIRBT", // >= 0
L"KRITISCH", // >= 15
@@ -1115,7 +1115,7 @@ INT16 gzConsLabel[10] =
};
//Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{
L"Wie bitte?", //meaning "Repeat yourself"
L"Freundlich", //approach in a friendly
@@ -1126,7 +1126,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
};
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{
L"Handeln",
L"Kaufen",
@@ -1134,7 +1134,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Reparieren",
};
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"Fertig",
};
@@ -1170,7 +1170,7 @@ STR16 zVehicleName[] =
};
//These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{
L"Luftangriff",
L"Automatisch Erste Hilfe leisten?",
@@ -2446,7 +2446,7 @@ STR16 pUpdatePanelButtons[] =
};
// Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{
L"Sie sind in diesem Sektor geschlagen worden!",
L"Der Feind hat kein Erbarmen mit den Seelen Ihrer Teammitglieder und verschlingt jeden einzelnen.",
@@ -3594,7 +3594,7 @@ STR16 pMessageStrings[] =
#endif
};
UINT16 ItemPickupHelpPopup[][40] =
wchar_t ItemPickupHelpPopup[][40] =
{
L"OK",
L"Hochscrollen",
+14 -14
View File
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)",
};
UINT16 ItemNames[MAXITEMS][80] =
wchar_t ItemNames[MAXITEMS][80] =
{
L"",
};
UINT16 ShortItemNames[MAXITEMS][80] =
wchar_t ShortItemNames[MAXITEMS][80] =
{
L"",
};
@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// =
wchar_t AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L"cal .38",
@@ -154,7 +154,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L"cal .38",
@@ -175,7 +175,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//};
UINT16 WeaponType[][30] =
wchar_t WeaponType[][30] =
{
L"Altro",
L"Arma",
@@ -188,7 +188,7 @@ UINT16 WeaponType[][30] =
L"Fucile a canne mozze",
};
UINT16 TeamTurnString[][STRING_LENGTH] =
wchar_t TeamTurnString[][STRING_LENGTH] =
{
L"Turno del giocatore", // player's turn
L"Turno degli avversari",
@@ -198,7 +198,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn
};
UINT16 Message[][STRING_LENGTH] =
wchar_t Message[][STRING_LENGTH] =
{
L"",
@@ -1100,7 +1100,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] =
wchar_t zHealthStr[][13] =
{
L"MORENTE", // >= 0
L"CRITICO", // >= 15
@@ -1133,7 +1133,7 @@ INT16 gzConsLabel[10] =
};
//Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{
L"Vuoi ripetere?", //meaning "Repeat yourself"
L"Amichevole", //approach in a friendly
@@ -1144,7 +1144,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
};
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{
L"Compra/Vendi",
L"Compra",
@@ -1152,7 +1152,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Ripara",
};
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"Fine",
};
@@ -1193,7 +1193,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{
L"Attacco aereo",
L"Ricorrete al pronto soccorso automaticamente?",
@@ -2532,7 +2532,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{
L"Siete stati sconfitti in questo settore!",
L"Il nemico, non avendo alcuna pietà delle anime della squadra, divorerà ognuno di voi!",
@@ -3771,7 +3771,7 @@ STR16 pMessageStrings[] =
};
UINT16 ItemPickupHelpPopup[][40] =
wchar_t ItemPickupHelpPopup[][40] =
{
L"OK",
L"Scorrimento su",
+14 -14
View File
@@ -111,13 +111,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)",
};
UINT16 ItemNames[MAXITEMS][80] =
wchar_t ItemNames[MAXITEMS][80] =
{
L"",
};
UINT16 ShortItemNames[MAXITEMS][80] =
wchar_t ShortItemNames[MAXITEMS][80] =
{
L"",
};
@@ -127,7 +127,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// =
wchar_t AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L".38 cal",
@@ -155,7 +155,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L".38 cal",
@@ -176,7 +176,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//};
UINT16 WeaponType[][30] =
wchar_t WeaponType[][30] =
{
L"Inny",
L"Pistolet",
@@ -189,7 +189,7 @@ UINT16 WeaponType[][30] =
L"Strzelba"
};
UINT16 TeamTurnString[][STRING_LENGTH] =
wchar_t TeamTurnString[][STRING_LENGTH] =
{
L"Tura gracza", // player's turn
L"Tura przeciwnika",
@@ -199,7 +199,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn
};
UINT16 Message[][STRING_LENGTH] =
wchar_t Message[][STRING_LENGTH] =
{
L"",
@@ -1101,7 +1101,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] =
wchar_t zHealthStr[][13] =
{
L"UMIERAJ¥CY", // >= 0
L"KRYTYCZNY", // >= 15
@@ -1134,7 +1134,7 @@ INT16 gzConsLabel[10] =
};
//Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{
L"Powtórz", //meaning "Repeat yourself"
L"PrzyjaŸnie", //approach in a friendly
@@ -1145,7 +1145,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
};
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{
L"Kup/Sprzedaj",
L"Kup",
@@ -1153,7 +1153,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Napraw",
};
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"OK",
};
@@ -1194,7 +1194,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{
L"Nalot",
L"Udzieliæ automatycznie pierwszej pomocy?",
@@ -2532,7 +2532,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{
L"Pokonano ciê w tym sektorze!",
L"Wróg nie zna litoœci i po¿era was wszystkich!",
@@ -3771,7 +3771,7 @@ STR16 pMessageStrings[] =
};
UINT16 ItemPickupHelpPopup[][40] =
wchar_t ItemPickupHelpPopup[][40] =
{
L"OK",
L"W górê",
+14 -14
View File
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)",
};
UINT16 ItemNames[MAXITEMS][80] =
wchar_t ItemNames[MAXITEMS][80] =
{
L""
};
UINT16 ShortItemNames[MAXITEMS][80] =
wchar_t ShortItemNames[MAXITEMS][80] =
{
L""
};
@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// =
wchar_t AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L",38 êàë",
@@ -156,7 +156,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L",38 êàë",
@@ -180,7 +180,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//};
UINT16 WeaponType[][30] =
wchar_t WeaponType[][30] =
{
L"Äðóãîå",
L"Ïèñòîëåò",
@@ -193,7 +193,7 @@ UINT16 WeaponType[][30] =
L"Ðåâîëüâåð"
};
UINT16 TeamTurnString[][STRING_LENGTH] =
wchar_t TeamTurnString[][STRING_LENGTH] =
{
L"Õîä Èãðîêà", // player's turn
L"Õîä Îïïîíåíòà",
@@ -203,7 +203,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn
};
UINT16 Message[][STRING_LENGTH] =
wchar_t Message[][STRING_LENGTH] =
{
L"",
@@ -1109,7 +1109,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] =
wchar_t zHealthStr[][13] =
{
L"ÓÌÈÐÀÅÒ", // >= 0
L"ÊÐÈÒÈ×ÅÍ", // >= 15
@@ -1142,7 +1142,7 @@ INT16 gzConsLabel[10] =
};
//Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{
L"Åùå ðàç?", //meaning "Repeat yourself"
L"Äðóæåñêè", //approach in a friendly
@@ -1153,7 +1153,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
};
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{
L"Êóï/Ïðîä",
L"Êóï.",
@@ -1161,7 +1161,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Ðåìîíò",
};
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"Ãîòîâî",
};
@@ -1202,7 +1202,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{
L"Âîçäóøíûé Ðåéä",
L"Îêàçûâàòü ïåðâ.ïîìîùü ñðàçó?",
@@ -2541,7 +2541,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{
L"Â ýòîì ñåêòîðå âàì íàíåñëè ïîðàæåíèå!",
L"Âðàã, íå èñïûòûâàÿ óãðûçåíèé ñîâåñòè, ïîæðåò âñåõ äî åäèíîãî!",
@@ -3782,7 +3782,7 @@ STR16 pMessageStrings[] =
};
UINT16 ItemPickupHelpPopup[][40] =
wchar_t ItemPickupHelpPopup[][40] =
{
L"OK",
L"Ëèñòàòü ââåðõ",