Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2470 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2019-02-10 20:38:37 +00:00
parent 0a3f0ed22d
commit 66eb86a34a
@@ -197,6 +197,7 @@
<usRiotShieldGraphic>0</usRiotShieldGraphic>
<bloodbag>0</bloodbag>
<emptybloodbag>0</emptybloodbag>
<sFireResistance>0</sFireResistance>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
<PercentBase>0</PercentBase>
@@ -24432,6 +24433,7 @@
<FlakJacket>1</FlakJacket>
<PercentTunnelVision>7</PercentTunnelVision>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<sFireResistance>10</sFireResistance>
<STAND_MODIFIERS>
<PercentCap>-5</PercentCap>
<PercentCounterForceAccuracy>-10</PercentCounterForceAccuracy>
@@ -24475,6 +24477,7 @@
<APBonus>-10</APBonus>
<StealthBonus>-30</StealthBonus>
<FlakJacket>1</FlakJacket>
<sFireResistance>15</sFireResistance>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS>
<PercentHandling>-4</PercentHandling>
@@ -24516,6 +24519,7 @@
<APBonus>-8</APBonus>
<StealthBonus>-25</StealthBonus>
<FlakJacket>1</FlakJacket>
<sFireResistance>25</sFireResistance>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS>
<PercentBase>-40</PercentBase>
@@ -24919,6 +24923,7 @@
<StealthBonus>-23</StealthBonus>
<PercentTunnelVision>7</PercentTunnelVision>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<sFireResistance>10</sFireResistance>
<STAND_MODIFIERS>
<PercentCap>-6</PercentCap>
<PercentCounterForceAccuracy>-12</PercentCounterForceAccuracy>
@@ -24959,6 +24964,7 @@
<APBonus>-11</APBonus>
<StealthBonus>-33</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<sFireResistance>15</sFireResistance>
<STAND_MODIFIERS>
<PercentHandling>-5</PercentHandling>
</STAND_MODIFIERS>
@@ -24996,6 +25002,7 @@
<APBonus>-9</APBonus>
<StealthBonus>-28</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<sFireResistance>25</sFireResistance>
<STAND_MODIFIERS>
<PercentBase>-46</PercentBase>
<PercentCap>-17</PercentCap>
@@ -25398,6 +25405,7 @@
<StealthBonus>-17</StealthBonus>
<PercentTunnelVision>7</PercentTunnelVision>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<sFireResistance>10</sFireResistance>
<STAND_MODIFIERS>
<PercentCap>-4</PercentCap>
<PercentCounterForceAccuracy>-8</PercentCounterForceAccuracy>
@@ -25439,6 +25447,7 @@
<APBonus>-10</APBonus>
<StealthBonus>-27</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<sFireResistance>15</sFireResistance>
<STAND_MODIFIERS>
<PercentHandling>-3</PercentHandling>
</STAND_MODIFIERS>
@@ -25477,6 +25486,7 @@
<APBonus>-8</APBonus>
<StealthBonus>-22</StealthBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<sFireResistance>25</sFireResistance>
<STAND_MODIFIERS>
<PercentBase>-36</PercentBase>
<PercentCap>-14</PercentCap>