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- bugfix: Enemies do not wear NVGs at night
- add: Missing option screen text for "Random I.M.P personality" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2978,6 +2978,7 @@ UINT16 PickARandomItem(UINT8 typeIndex, UINT8 maxCoolness, BOOLEAN getMatchingCo
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UINT16 usItem = 0;
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UINT32 uiChoice;
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UINT16 defaultItem = 0;
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BOOLEAN pickItem = FALSE;
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if ( gArmyItemChoices[ typeIndex ].ubChoices <= 0 )
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return 0;
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@@ -2991,6 +2992,7 @@ UINT16 PickARandomItem(UINT8 typeIndex, UINT8 maxCoolness, BOOLEAN getMatchingCo
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// a chance for nothing!
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uiChoice = Random(gArmyItemChoices[ typeIndex ].ubChoices + (int) ( gArmyItemChoices[ typeIndex ].ubChoices / 3 ));
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if ( uiChoice >= gArmyItemChoices[ typeIndex ].ubChoices )
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{
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if ( !getMatchingCoolness )
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@@ -3000,8 +3002,37 @@ UINT16 PickARandomItem(UINT8 typeIndex, UINT8 maxCoolness, BOOLEAN getMatchingCo
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}
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usItem = gArmyItemChoices[ typeIndex ].bItemNo[ uiChoice ];
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// WANNE
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if (usItem >= 0 && Item[usItem].ubCoolness <= maxCoolness && ItemIsLegal(usItem))
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{
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// On day
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if (DayTime() == TRUE)
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{
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// Only pick items, that have not a negative day vision bonus range
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// So we only pick normal items and day items (sun googles, ...)
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if (Item[usItem].dayvisionrangebonus >= 0 )
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{
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pickItem = TRUE;
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}
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}
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// At night
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else
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{
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// Only pick items, that have not a negative night vision bonus range
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// So we only pick normal items and night items (NVG, ...)
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if (Item[usItem].nightvisionrangebonus >= 0 )
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{
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pickItem = TRUE;
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}
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}
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}
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//Madd: quickfix: don't use NVGs during the day, and no sungoggles at night either
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if ( usItem >= 0 && Item[usItem].ubCoolness <= maxCoolness && ItemIsLegal(usItem) && (( DayTime() && Item[usItem].nightvisionrangebonus == 0 ) || ( NightTime() && Item[usItem].dayvisionrangebonus == 0 )))
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//if ( usItem >= 0 && Item[usItem].ubCoolness <= maxCoolness && ItemIsLegal(usItem) && (( DayTime() && Item[usItem].nightvisionrangebonus == 0 ) || ( NightTime() && Item[usItem].dayvisionrangebonus == 0 )))
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// WANNE
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if (pickItem == TRUE)
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{
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// pick a default item in case we don't find anything with a matching coolness, but pick the coolest item we can find
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if ( defaultItem == 0 || Item[usItem].ubCoolness > Item[defaultItem].ubCoolness )
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