- Updated tooltip code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@539 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-19 06:21:49 +00:00
parent 7bd0bda5f0
commit 860caec123
5 changed files with 6 additions and 4 deletions
+1
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@@ -538,6 +538,7 @@ void LoadGameExternalOptions()
// ShadoWarrior: Tooltip changes (start)
gGameExternalOptions.ubSoldierTooltipDetailLevel = iniReader.ReadInteger("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DETAIL_LEVEL", 2);
gGameExternalOptions.fEnableDynamicSoldierTooltips = iniReader.ReadBoolean("JA2 Tactical Settings", "DYNAMIC_SOLDIER_TOOLTIPS", TRUE);
gGameExternalOptions.fEnableSoldierTooltipLocation = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_LOCATION", TRUE);
gGameExternalOptions.fEnableSoldierTooltipBrightness = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS", TRUE);
gGameExternalOptions.fEnableSoldierTooltipRangeToTarget = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET", TRUE);
+2
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@@ -143,6 +143,7 @@ typedef struct
BOOLEAN fSellAll;
INT16 iPriceModifier;
INT32 iMaxIMPMaleCharacters;
INT32 iMaxIMPCharacters;
INT32 iMinAttribute;
INT32 iMaxAttribute;
@@ -350,6 +351,7 @@ typedef struct
// ShadoWarrior: Tooltip changes (start)
UINT8 ubSoldierTooltipDetailLevel;
BOOLEAN fEnableDynamicSoldierTooltips;
BOOLEAN fEnableSoldierTooltipLocation;
BOOLEAN fEnableSoldierTooltipBrightness;
BOOLEAN fEnableSoldierTooltipRangeToTarget;
+2 -2
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@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.536" };
INT16 zVersionLabel[256] = { L"Release v1.13.538" };
#endif
INT8 czVersionNumber[16] = { "Build 06.09.18" };
INT8 czVersionNumber[16] = { "Build 06.09.19" };
INT16 zTrackingNumber[16] = { L"Z" };
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+1 -2
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@@ -49,8 +49,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
if ( gusSelectedSoldier != NOBODY )
iRangeToTarget = GetRangeInCellCoordsFromGridNoDiff( MercPtrs[ gusSelectedSoldier ]->sGridNo, sSoldierGridNo ) / 10;
// WANNE NEW
//if ( gGameExternalOptions.fEnableDynamicSoldierTooltips )
if ( gGameExternalOptions.fEnableDynamicSoldierTooltips )
{
for ( INT32 cnt = 0; cnt < MAX_ATTACHMENTS; cnt++ )
{