Set functions static

This commit is contained in:
Asdow
2025-11-23 18:28:17 +02:00
parent 265a7c0af7
commit 677b320534
+9 -9
View File
@@ -224,7 +224,7 @@ BOOLEAN GridNoIndoors( INT32 iMapIndex )
return FALSE;
}
void DOIT( )
static void DOIT( )
{
// LEVELNODE * pLand;
//LEVELNODE * pObject;
@@ -339,7 +339,7 @@ void DeinitializeWorld()
}
BOOLEAN ReloadTilesetSlot( INT32 iSlot )
static BOOLEAN ReloadTilesetSlot( INT32 iSlot )
{
return(TRUE);
}
@@ -768,7 +768,7 @@ void DestroyTileSurfaces( )
}
}
void CompileWorldTerrainIDs( void )
static void CompileWorldTerrainIDs( void )
{
INT32 sGridNo;
INT32 sTempGridNo;
@@ -823,7 +823,7 @@ void CompileWorldTerrainIDs( void )
}
}
BOOLEAN IsNotRestrictedWindow(STRUCTURE * pStructure)
static BOOLEAN IsNotRestrictedWindow(STRUCTURE * pStructure)
{
if ( (pStructure->fFlags & STRUCTURE_WALLNWINDOW) && gGameExternalOptions.fCanJumpThroughWindows
@@ -861,7 +861,7 @@ BOOLEAN IsNotRestrictedWindow(STRUCTURE * pStructure)
return FALSE;
}
void CompileTileMovementCosts( INT32 usGridNo )
static void CompileTileMovementCosts( INT32 usGridNo )
{
UINT8 ubTerrainID;
TILE_ELEMENT TileElem;
@@ -2320,7 +2320,7 @@ INT8 bDirectionsForShadowSearch[ NUM_DIR_SEARCHES ] =
EAST
};
void OptimizeMapForShadows( )
static void OptimizeMapForShadows( )
{
INT32 cnt, dir;
INT32 sNewGridNo;
@@ -2350,7 +2350,7 @@ void OptimizeMapForShadows( )
}
}
void SetBlueFlagFlags( void )
static void SetBlueFlagFlags( void )
{
INT32 cnt;
LEVELNODE * pNode;
@@ -3714,7 +3714,7 @@ void SetLoadOverrideParams( BOOLEAN fForceLoad, BOOLEAN fForceFile, CHAR8 *zLoad
}
void AddWireFrame( INT32 sGridNo, UINT16 usIndex, BOOLEAN fForced )
static void AddWireFrame( INT32 sGridNo, UINT16 usIndex, BOOLEAN fForced )
{
LEVELNODE *pTopmost, *pTopmostTail;
@@ -3741,7 +3741,7 @@ void AddWireFrame( INT32 sGridNo, UINT16 usIndex, BOOLEAN fForced )
}
UINT16 GetWireframeGraphicNumToUseForWall( INT32 sGridNo, STRUCTURE *pStructure )
static UINT16 GetWireframeGraphicNumToUseForWall( INT32 sGridNo, STRUCTURE *pStructure )
{
LEVELNODE *pNode = NULL;
UINT8 ubWallOrientation;