Fix: After restarting the game and loading a savegame the reinforcement option was always TRUE because it didn't take DifficultySettings.xml into account.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8191 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-05-04 11:23:03 +00:00
parent c969dce2b3
commit 67927ed723
2 changed files with 12 additions and 9 deletions
+3
View File
@@ -6550,6 +6550,9 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
}
}
// Reinforcement parameter is not stored in the savegame so we have to reset it here.
gGameExternalOptions.gfAllowReinforcements = zDiffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcements;
return( TRUE );
}