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- Bugfix: Fixed bug, that items get lost in the sector when switching between tactical sectors
o This bug was a result of a "fix" from revision 4571 (2011-07-14) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-2
@@ -6374,7 +6374,8 @@ BOOLEAN AutoPlaceObjectToWorld(SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, INT8 b
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if( guiCurrentScreen == MAP_SCREEN )
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{
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// the_bob : added the check for whether pSoldier actually points to something to handle calling this function with pSoldier = NULL
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if (pSoldier){
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if (pSoldier)
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{
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if(fShowMapInventoryPool && !IsMercInActiveSector(pSoldier) )
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{
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fShowMapInventoryPool = FALSE;
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@@ -6384,7 +6385,11 @@ BOOLEAN AutoPlaceObjectToWorld(SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, INT8 b
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ChangeSelectedMapSector(pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ);
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}
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if(!fShowMapInventoryPool)
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// WANNE: This should fix the bug, that items get lost in the sector when switching between tactical sectors
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// This bug was introduced in revision 4571 (2011-07-14)
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//if(!fShowMapInventoryPool)
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if(fShowMapInventoryPool)
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{
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fShowMapInventoryPool = TRUE;
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CreateDestroyMapInventoryPoolButtons(FALSE);
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