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Merged revision(s) 1980 from branches/ja2_data_official_2014:
- new background ability: disarm_trap alters effectivity at defusing bombs - lowered signal shell light duration git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1981 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -69,6 +69,7 @@
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<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
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<hearing_night>0</hearing_night> <!-- +- hearing range, -5 to 2 -->
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<hearing_day>0</hearing_day> <!-- +- hearing range, -5 to 2 -->
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<disarm_trap>0</disarm_trap> <!-- +- trap disarm ability (10 equals 1 LVL/5 DEX/10 MEC/1.6 EXP), -50 to 50 -->
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<!-- +- % approach effectiveness, -50 to 20 -->
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<approach_friendly>0</approach_friendly>
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@@ -3729,5 +3730,16 @@
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<szShortName>Spotter</szShortName>
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<szDescription>Paired with a sniper, it is your job to make out targets and help in shot calculations</szDescription>
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<spotter>30</spotter>
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</BACKGROUND>
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</BACKGROUND>
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<BACKGROUND>
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<uiIndex>315</uiIndex>
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<szName>Bomb Disposal Unit</szName>
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<szShortName>BDU</szShortName>
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<szDescription>Displaying nerves of steel, you thrive at a job where every mistake can be the last one.</szDescription>
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<dexterity>5</dexterity>
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<resistance_fear>8</resistance_fear>
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<breachingcharge>15</breachingcharge>
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<insurance>50</insurance>
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<disarm_trap>40</disarm_trap>
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</BACKGROUND>
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</BACKGROUNDS>
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@@ -1909,7 +1909,7 @@
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<ubVolume>0</ubVolume>
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<ubVolatility>0</ubVolatility>
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<ubAnimationID>1</ubAnimationID>
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<ubDuration>3</ubDuration>
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<ubDuration>1</ubDuration>
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<ubStartRadius>6</ubStartRadius>
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<ubMagSize>1</ubMagSize>
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<fExplodeOnImpact>0</fExplodeOnImpact>
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