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-minor fix to allow different types of GL grenades to be attached to the grenade panel and the ALICE pack
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@830 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -3204,8 +3204,8 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
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OBJECTTYPE TempObj = {0};
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// find an attachment position...
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// second half of this 'if' is for attaching GL grenades to a gun
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if ( fValidLaunchable || Item[pAttachment->usItem].glgrenade )
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// second half of this 'if' is for attaching GL grenades to a gun w/attached GL
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if ( fValidLaunchable || (Item[pAttachment->usItem].glgrenade && FindAttachmentByClass(pTargetObj, IC_LAUNCHER) != NO_SLOT ) )
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{
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// try replacing if possible
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bAttachPos = FindAttachmentByClass( pTargetObj, Item[ pAttachment->usItem ].usItemClass );
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