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- Added menu option to show/remove item shadow
- fixed menu descriptions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@233 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1994,7 +1994,7 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
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sCenY = sY + (INT16)( abs( sHeight - (double)usHeight ) / 2 ) - pTrav->sOffsetY;
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// Shadow area
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BltVideoObjectOutlineShadowFromIndex( uiBuffer, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX - 2, sCenY + 2 );
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if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( uiBuffer, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX - 2, sCenY + 2 );
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BltVideoObjectOutlineFromIndex( uiBuffer, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX, sCenY, sOutlineColor, fOutline );
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@@ -3054,7 +3054,7 @@ void RenderItemDescriptionBox( )
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// Display item
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BltVideoObjectOutlineShadowFromIndex( guiSAVEBUFFER, guiItemGraphic, 0, sCenX - 2, sCenY + 2 );
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if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( guiSAVEBUFFER, guiItemGraphic, 0, sCenX - 2, sCenY + 2 );
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemGraphic, 0, sCenX, sCenY, VO_BLT_SRCTRANSPARENCY, NULL );
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@@ -3542,7 +3542,7 @@ void RenderItemDescriptionBox( )
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// Display item
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BltVideoObjectOutlineShadowFromIndex( guiSAVEBUFFER, guiItemGraphic, 0, sCenX - 2, sCenY + 2 );
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if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( guiSAVEBUFFER, guiItemGraphic, 0, sCenX - 2, sCenY + 2 );
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemGraphic, 0, sCenX, sCenY, VO_BLT_SRCTRANSPARENCY, NULL );
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// Display status
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@@ -2627,7 +2627,7 @@ UINT32 DisplayInvSlot( UINT8 ubSlotNum, UINT16 usItemIndex, UINT16 usPosX, UINT1
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//blt the shadow of the item
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BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX-2, sCenY+2);
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if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX-2, sCenY+2);
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//blt the item
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BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX, sCenY, Get16BPPColor( FROMRGB( 255, 255, 255 ) ), fHighlighted );
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