-removed disk space check because it was pissing me off and coming up with a warning despite the fact that I have 12 GB space free

-changed weapon ranges in tooltips to tiles to match the ranges in the item description screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-14 02:24:57 +00:00
parent 441b674001
commit 72ad53d95e
4 changed files with 10 additions and 9 deletions
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.225" };
INT16 zVersionLabel[256] = { L"Release v1.13.231" };
#endif
+2 -2
View File
@@ -1375,7 +1375,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
gWeaponStatsDesc[ 11 ], //Damage String
gunDamage, //Gun damage
gWeaponStatsDesc[ 10 ], //Range String
Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
//apStr, //AP's
L"- / - / -",
@@ -1436,7 +1436,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
gWeaponStatsDesc[ 11 ], //Damage String
gunDamage, //Gun damage
gWeaponStatsDesc[ 10 ], //Range String
Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
//apStr, //AP's
L"- / - / -",
+4 -4
View File
@@ -7361,8 +7361,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
gWeaponStatsDesc[ 11 ], //Damage String
GetDamage(pObject),
gWeaponStatsDesc[ 10 ], //Range String
GunRange( pObject ), //Modified Range
Weapon[ usItem ].usRange, //Gun Range
GunRange( pObject )/10, //Modified Range
Weapon[ usItem ].usRange/10, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
apStr, //AP's
gWeaponStatsDesc[ 12 ], //Weight String
@@ -7410,8 +7410,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
gWeaponStatsDesc[ 11 ], //Damage String
GetDamage(pObject),
gWeaponStatsDesc[ 10 ], //Range String
GunRange( pObject ), //Modified Range
Weapon[ usItem ].usRange, //Gun Range
GunRange( pObject )/10, //Modified Range
Weapon[ usItem ].usRange/10, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
apStr, //AP's
gWeaponStatsDesc[ 12 ], //Weight String
+3 -2
View File
@@ -225,7 +225,8 @@ void GameLoop(void)
guiCurrentScreen = ERROR_SCREEN;
}
/*
// Madd: removed check because it kept coming up for me, even on new games, even though I have 12GB free!! I think the "DoesUserHaveEnoughHardDriveSpace" function is busted.
//if we are to check for free space on the hard drive
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: check hard drive");
if( gubCheckForFreeSpaceOnHardDriveCount < DONT_CHECK_FOR_FREE_SPACE )
@@ -266,7 +267,7 @@ void GameLoop(void)
}
}
}
*/
// ATE: Force to be in message box screen!
if ( gfInMsgBox )
{