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synced 2026-07-22 13:40:22 +02:00
-removed disk space check because it was pissing me off and coming up with a warning despite the fact that I have 12 GB space free
-changed weapon ranges in tooltips to tiles to match the ranges in the item description screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.225" };
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INT16 zVersionLabel[256] = { L"Release v1.13.231" };
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#endif
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@@ -1375,7 +1375,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
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gWeaponStatsDesc[ 11 ], //Damage String
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gunDamage, //Gun damage
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gWeaponStatsDesc[ 10 ], //Range String
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Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
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Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
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gWeaponStatsDesc[ 5 ], //AP String
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//apStr, //AP's
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L"- / - / -",
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@@ -1436,7 +1436,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
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gWeaponStatsDesc[ 11 ], //Damage String
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gunDamage, //Gun damage
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gWeaponStatsDesc[ 10 ], //Range String
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Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
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Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
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gWeaponStatsDesc[ 5 ], //AP String
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//apStr, //AP's
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L"- / - / -",
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@@ -7361,8 +7361,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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GunRange( pObject ), //Modified Range
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Weapon[ usItem ].usRange, //Gun Range
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GunRange( pObject )/10, //Modified Range
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Weapon[ usItem ].usRange/10, //Gun Range
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gWeaponStatsDesc[ 5 ], //AP String
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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@@ -7410,8 +7410,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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GunRange( pObject ), //Modified Range
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Weapon[ usItem ].usRange, //Gun Range
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GunRange( pObject )/10, //Modified Range
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Weapon[ usItem ].usRange/10, //Gun Range
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gWeaponStatsDesc[ 5 ], //AP String
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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+3
-2
@@ -225,7 +225,8 @@ void GameLoop(void)
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guiCurrentScreen = ERROR_SCREEN;
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}
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/*
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// Madd: removed check because it kept coming up for me, even on new games, even though I have 12GB free!! I think the "DoesUserHaveEnoughHardDriveSpace" function is busted.
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//if we are to check for free space on the hard drive
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: check hard drive");
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if( gubCheckForFreeSpaceOnHardDriveCount < DONT_CHECK_FOR_FREE_SPACE )
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@@ -266,7 +267,7 @@ void GameLoop(void)
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}
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}
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}
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*/
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// ATE: Force to be in message box screen!
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if ( gfInMsgBox )
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{
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