- moved IMP prejudice page to personality, which it fits better than skills

- DropDown: Create() calls Destroy()

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6523 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-22 19:39:22 +00:00
parent ff26555370
commit 68add1a794
4 changed files with 21 additions and 29 deletions
+2 -8
View File
@@ -119,10 +119,7 @@ void * gDropObj;
void
DropDownBase::Create(UINT16 sX, UINT16 sY)
{
if( mfMouseRegionsCreated )
{
return Destroy();
}
Destroy();
Init(sX, sY);
@@ -156,10 +153,7 @@ DropDownBase::Create(UINT16 sX, UINT16 sY)
void
DropDownBase::Create_Drop()
{
if( mfMouseRegionsCreated_Drop )
{
return Destroy_Drop();
}
Destroy_Drop();
Init_Drop();
+2 -2
View File
@@ -414,7 +414,7 @@ void BtnIMPDisabilityTraitFinishCallback(GUI_BUTTON *btn,INT32 reason)
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
@@ -427,7 +427,7 @@ void BtnIMPDisabilityTraitFinishCallback(GUI_BUTTON *btn,INT32 reason)
}
else
{
iCurrentImpPage = IMP_MAIN_PAGE;
iCurrentImpPage = IMP_PREJUDICE;
if( CameBackToDisabilityTraitPageButNotFinished() )
{
+10 -5
View File
@@ -501,19 +501,24 @@ void BtnIMPMinorTraitFinishCallback(GUI_BUTTON *btn,INT32 reason)
//go back tot he done screen
iCurrentImpPage = IMP_FINISH;
}
// Flugente: setting determines wether we see the background page
else if ( gGameOptions.fBackGround )
{
iCurrentImpPage = IMP_BACKGROUND;
fButtonPendingFlag = TRUE;
}
else
{
iCurrentImpPage = IMP_PREJUDICE;
iCurrentImpPage = IMP_MAIN_PAGE;
if( CameBackToMinorTraitPageButNotFinished() )
{
}
else
{
if ( iCurrentProfileMode != IMP__FINISH )
iCurrentProfileMode = IMP__PERSONALITY;
else
iCurrentProfileMode = IMP__FINISH;
//We are finished on this page
iCurrentProfileMode = IMP__ATTRIBUTES;
}
}
}
+7 -14
View File
@@ -361,7 +361,7 @@ void BtnIMPPrejudiceFinishCallback(GUI_BUTTON *btn,INT32 reason)
// btn callback for IMP personality quiz answer button
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
@@ -387,24 +387,17 @@ void BtnIMPPrejudiceFinishCallback(GUI_BUTTON *btn,INT32 reason)
bRacist = ( INT8)DropDownTemplate<DROPDOWNNR_RACIST>::getInstance().GetSelectedEntryKey();
bSexist = (UINT8)DropDownTemplate<DROPDOWNNR_SEXIST>::getInstance().GetSelectedEntryKey();
if ( gGameOptions.fBackGround )
{
iCurrentImpPage = IMP_BACKGROUND;
iCurrentImpPage = IMP_MAIN_PAGE;
fButtonPendingFlag = TRUE;
if( CameBackToPrejudicePageButNotFinished() )
{
}
else
{
iCurrentImpPage = IMP_MAIN_PAGE;
if( CameBackToPrejudicePageButNotFinished() )
{
}
if ( iCurrentProfileMode != IMP__FINISH )
iCurrentProfileMode = IMP__PERSONALITY;
else
{
//We are finished on this page
iCurrentProfileMode = IMP__ATTRIBUTES;
}
iCurrentProfileMode = IMP__FINISH;
}
}
}