Fix: commented out a code section that altered morale events depending on our current height

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5555 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-05 19:23:13 +00:00
parent d0e27b0229
commit 692fff36ed
+3 -2
View File
@@ -550,14 +550,15 @@ void UpdateSoldierMorale( SOLDIERTYPE * pSoldier, INT8 bMoraleEvent )
} }
} }
if (pSoldier->pathing.bLevel == 1) // Flugente: what the heck? why is morale lowered or increased depending on our height? This doesn't make any sense. AT ALL.
/*if (pSoldier->pathing.bLevel == 1)
{ {
bMoraleMod--; bMoraleMod--;
} }
else if (pSoldier->pathing.bLevel > 5) else if (pSoldier->pathing.bLevel > 5)
{ {
bMoraleMod++; bMoraleMod++;
} }*/
if (bMoraleMod > 0) if (bMoraleMod > 0)
{ {