mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
New Feature: mp3 audio format is now supported in addition to .wav and .ogg
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -349,10 +349,14 @@ UINT32 PlayVoice( void )
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UINT16 iSlot = gIMPVoice[iCurrentVoice].voiceset;
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Assert( (iSlot >= 0) && (iSlot <= 999) );
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sprintf( zFileName, "Speech\\%03d_001.ogg", iSlot );
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sprintf( zFileName, "Speech\\%03d_001.mp3", iSlot );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "Speech\\%03d_001.wav", iSlot );
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sprintf( zFileName, "Speech\\%03d_001.ogg", iSlot );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "Speech\\%03d_001.wav", iSlot );
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}
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}
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return(PlayJA2SampleFromFile( zFileName, RATE_11025, MIDVOLUME, 1, MIDDLEPAN ));
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@@ -2342,7 +2342,11 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.ogg", usVoiceSet, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.wav", usVoiceSet, usQuoteNum );
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sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.mp3", usVoiceSet, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.wav", usVoiceSet, usQuoteNum );
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}
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}
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}
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// #endif
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@@ -2484,19 +2488,31 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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{
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// Lesh: patch to allow playback ogg speech files
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sprintf( zFileName,"NPC_SPEECH\\%03d_%03d.ogg",ubFileNumID,usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.mp3", ubFileNumID, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.wav", ubFileNumID, usQuoteNum );
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}
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}
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// WANNE: We do not have any speech files for the other (!= HERVE) santos bartenders, take HERVE speech files
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if (isBartenderSantos && HERVE != ubFileNumID && !FileExists(zFileName))
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{
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ubFileNumID = HERVE;
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sprintf( zFileName,"NPC_SPEECH\\%03d_%03d.ogg",ubFileNumID,usQuoteNum );
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}
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// We do not have *.ogg file, take *.WAV file
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName,"NPC_SPEECH\\%03d_%03d.wav",ubFileNumID,usQuoteNum );
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}
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.mp3", ubFileNumID, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.wav", ubFileNumID, usQuoteNum );
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}
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}
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}
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}
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}
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else
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@@ -2523,28 +2539,33 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
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{
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#ifdef JA2UB
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#ifdef JA2UB
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sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum );
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}
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#else
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#else
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sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",usVoiceSet,usQuoteNum );
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#endif
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#endif
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if ( !FileExists( zFileName ) )
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{
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//inshy: fix for UB-1.13 version only
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#ifdef JA2UB
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#ifdef JA2UB
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sprintf( zFileName,"SPEECH\\%03d_%03d.wav",usVoiceSet,usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName,"SPEECH\\%03d_%03d.wav",usVoiceSet,usQuoteNum );
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}
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#else
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sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",usVoiceSet,usQuoteNum );
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#endif
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sprintf( zFileName,"SPEECH\\%03d_%03d.mp3",usVoiceSet,usQuoteNum );
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}
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#else
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sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",usVoiceSet,usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\r_%03d_%03d.mp3", usVoiceSet, usQuoteNum );
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}
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#endif
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//<SB> Also check for Russian Gold sound files (identical to international ones)
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if(! FileExists( zFileName ) )
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@@ -2552,7 +2573,11 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName,"SPEECH\\%03d_%03d.wav",usVoiceSet,usQuoteNum );
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sprintf( zFileName,"SPEECH\\%03d_%03d.mp3",usVoiceSet,usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
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}
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}
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}
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//</SB>
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@@ -2569,7 +2594,11 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
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sprintf( zFileName, "SPEECH\\%03d_%03d.mp3", usVoiceSet, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
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}
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}
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}
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}
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@@ -2602,7 +2631,11 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
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sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
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sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.mp3", usVoiceSet, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
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}
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}
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}
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else
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@@ -2610,7 +2643,11 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
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sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
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sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.mp3", usVoiceSet, usQuoteNum );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
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}
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}
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}
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}
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@@ -10900,7 +10900,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
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}
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}
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if ( FileExists( zFilename ) )
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@@ -10920,7 +10924,12 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
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if ( !FileExists( zFilename ) )
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
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{
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
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if ( !FileExists( zFilename ) )
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
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}
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}
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else
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{
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@@ -10935,6 +10944,12 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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if ( !FileExists( zFilename ) )
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, 1 );
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if ( !FileExists( zFilename ) )
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sprintf( zFilename, "BATTLESNDS\\%03d_%s.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, 1 );
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}
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if ( !FileExists( zFilename ) )
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@@ -10945,7 +10960,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\f_%s.ogg", gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ubSoundID].zName );
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sprintf( zFilename, "BATTLESNDS\\f_%s.mp3", gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ubSoundID].zName );
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}
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}
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}
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else
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@@ -10953,7 +10972,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\m_%s.ogg", gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ubSoundID].zName );
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sprintf( zFilename, "BATTLESNDS\\m_%s.mp3", gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ubSoundID].zName );
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}
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}
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}
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}
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@@ -10973,7 +10996,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.ogg", pSoldier->ubBattleSoundID );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.mp3", pSoldier->ubBattleSoundID );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
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}
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}
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}
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else
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@@ -10981,7 +11008,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.mp3", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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}
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}
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}
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}
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@@ -10992,7 +11023,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\zombie_die.ogg" );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\zombie_die.wav" );
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sprintf( zFilename, "BATTLESNDS\\zombie_die.mp3" );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\zombie_die.wav" );
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}
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}
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}
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else
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@@ -11000,7 +11035,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\zombie_%s.ogg", gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\zombie_%s.wav", gBattleSndsData[ubSoundID].zName );
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sprintf( zFilename, "BATTLESNDS\\zombie_%s.mp3", gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\zombie_%s.wav", gBattleSndsData[ubSoundID].zName );
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}
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}
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}
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}
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@@ -11011,7 +11050,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.ogg", pSoldier->ubBattleSoundID );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.mp3", pSoldier->ubBattleSoundID );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
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}
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}
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}
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else
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@@ -11019,7 +11062,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.mp3", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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if ( !FileExists( zFilename ) )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
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}
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}
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}
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}
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+24
-40
@@ -151,57 +151,41 @@ BOOLEAN MusicPlay(UINT32 uiNum)
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if ( NewSound == FALSE && MusicMode == MUSIC_OLD_TYPE )
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{
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#endif
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sprintf( zFileName, "%s.ogg", szMusicList[uiNum] );
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sprintf( zFileName, "%s.mp3", szMusicList[uiNum] );
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s.wav", szMusicList[uiNum] );
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{
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sprintf( zFileName, "%s.ogg", szMusicList[uiNum] );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "%s.wav", szMusicList[uiNum] );
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}
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}
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#ifdef NEWMUSIC
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}
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else if ( NewSound == TRUE )
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{
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//sprintf( zFileName, szMusicList[15] );
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if ( MusicMode == MUSIC_TACTICAL_NOTHING )
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CHAR8 modstr[32] = "";
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switch ( MusicMode )
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{
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sprintf( zFileName, "%s\\NOTHING_%d.ogg", szMusicList[15], uiNum);
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\NOTHING_%d.wav", szMusicList[15], uiNum );
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case MUSIC_TACTICAL_NOTHING: sprintf( modstr, "NOTHING_" ); break;
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case MUSIC_TACTICAL_ENEMYPRESENT: sprintf( modstr, "TENSOR_" ); break;
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case MUSIC_TACTICAL_BATTLE: sprintf( modstr, "BATTLE_" ); break;
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case MUSIC_TACTICAL_VICTORY: sprintf( modstr, "TRIUMPH_" ); break;
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case MUSIC_TACTICAL_BATTLE_MUSIC: sprintf( modstr, "CREATURE_BATTLE_" ); break;
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case MUSIC_TACTICAL_CREEPY_MUSIC: sprintf( modstr, "CREEPY_" ); break;
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default: break;
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}
|
||||
else if ( MusicMode == MUSIC_TACTICAL_ENEMYPRESENT )
|
||||
{
|
||||
sprintf( zFileName, "%s\\TENSOR_%d.ogg", szMusicList[15], uiNum);
|
||||
if ( !FileExists( zFileName ) )
|
||||
sprintf( zFileName, "%s\\TENSOR_%d.wav", szMusicList[15], uiNum );
|
||||
}
|
||||
else if ( MusicMode == MUSIC_TACTICAL_BATTLE )
|
||||
{
|
||||
sprintf( zFileName, "%s\\BATTLE_%d.ogg", szMusicList[15], uiNum);
|
||||
if ( !FileExists( zFileName ) )
|
||||
sprintf( zFileName, "%s\\BATTLE_%d.wav", szMusicList[15], uiNum );
|
||||
}
|
||||
else if ( MusicMode == MUSIC_TACTICAL_VICTORY )
|
||||
{
|
||||
sprintf( zFileName, "%s\\TRIUMPH_%d.ogg", szMusicList[15], uiNum);
|
||||
|
||||
sprintf( zFileName, "%s\\%s%d.ogg", szMusicList[15], modstr, uiNum );
|
||||
if ( !FileExists( zFileName ) )
|
||||
sprintf( zFileName, "%s\\TRIUMPH_%d.wav", szMusicList[15], uiNum );
|
||||
}
|
||||
else if ( MusicMode == MUSIC_TACTICAL_BATTLE_MUSIC )
|
||||
{
|
||||
sprintf( zFileName, "%s\\CREATURE_BATTLE_%d.ogg", szMusicList[15], uiNum);
|
||||
sprintf( zFileName, "%s\\%s%d.wav", szMusicList[15], modstr, uiNum );
|
||||
if ( !FileExists( zFileName ) )
|
||||
sprintf( zFileName, "%s\\CREATURE_BATTLE_%d.wav", szMusicList[15], uiNum );
|
||||
{
|
||||
sprintf( zFileName, "%s\\%s%d.mp3", szMusicList[15], modstr, uiNum );
|
||||
}
|
||||
}
|
||||
else if ( MusicMode == MUSIC_TACTICAL_CREEPY_MUSIC )
|
||||
{
|
||||
sprintf( zFileName, "%s\\CREEPY_%d.ogg", szMusicList[15], uiNum);
|
||||
if ( !FileExists( zFileName ) )
|
||||
sprintf( zFileName, "%s\\CREEPY_%d.wav", szMusicList[15], uiNum );
|
||||
}
|
||||
else if ( MusicMode == OTHER_MUSIC_TACTICAL )
|
||||
{
|
||||
sprintf( zFileName, "%s\\%d.ogg", szMusicList[15], uiNum);
|
||||
if ( !FileExists( zFileName ) )
|
||||
sprintf( zFileName, "%s\\%d.wav", szMusicList[15], uiNum );
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
uiMusicHandle = SoundPlayStreamedFile(zFileName, &spParms);
|
||||
|
||||
Reference in New Issue
Block a user