New Feature: mp3 audio format is now supported in addition to .wav and .ogg

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-07-19 21:42:07 +00:00
parent c96bed1110
commit 69aeea0679
4 changed files with 144 additions and 72 deletions
+57 -10
View File
@@ -10900,7 +10900,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
}
}
if ( FileExists( zFilename ) )
@@ -10920,7 +10924,12 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
{
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
}
}
else
{
@@ -10935,6 +10944,12 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, 1 );
if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, 1 );
}
if ( !FileExists( zFilename ) )
@@ -10945,7 +10960,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\f_%s.ogg", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ubSoundID].zName );
sprintf( zFilename, "BATTLESNDS\\f_%s.mp3", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ubSoundID].zName );
}
}
}
else
@@ -10953,7 +10972,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\m_%s.ogg", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ubSoundID].zName );
sprintf( zFilename, "BATTLESNDS\\m_%s.mp3", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ubSoundID].zName );
}
}
}
}
@@ -10973,7 +10996,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.ogg", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.mp3", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
}
}
}
else
@@ -10981,7 +11008,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.mp3", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
}
}
}
}
@@ -10992,7 +11023,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\zombie_die.ogg" );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_die.wav" );
sprintf( zFilename, "BATTLESNDS\\zombie_die.mp3" );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_die.wav" );
}
}
}
else
@@ -11000,7 +11035,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\zombie_%s.ogg", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_%s.wav", gBattleSndsData[ubSoundID].zName );
sprintf( zFilename, "BATTLESNDS\\zombie_%s.mp3", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_%s.wav", gBattleSndsData[ubSoundID].zName );
}
}
}
}
@@ -11011,7 +11050,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\bad%d_die.ogg", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
sprintf( zFilename, "BATTLESNDS\\bad%d_die.mp3", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
}
}
}
else
@@ -11019,7 +11062,11 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.mp3", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
}
}
}
}