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New Feature: mp3 audio format is now supported in addition to .wav and .ogg
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+24
-40
@@ -151,57 +151,41 @@ BOOLEAN MusicPlay(UINT32 uiNum)
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if ( NewSound == FALSE && MusicMode == MUSIC_OLD_TYPE )
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{
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#endif
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sprintf( zFileName, "%s.ogg", szMusicList[uiNum] );
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sprintf( zFileName, "%s.mp3", szMusicList[uiNum] );
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s.wav", szMusicList[uiNum] );
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{
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sprintf( zFileName, "%s.ogg", szMusicList[uiNum] );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "%s.wav", szMusicList[uiNum] );
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}
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}
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#ifdef NEWMUSIC
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}
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else if ( NewSound == TRUE )
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{
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//sprintf( zFileName, szMusicList[15] );
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if ( MusicMode == MUSIC_TACTICAL_NOTHING )
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CHAR8 modstr[32] = "";
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switch ( MusicMode )
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{
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sprintf( zFileName, "%s\\NOTHING_%d.ogg", szMusicList[15], uiNum);
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\NOTHING_%d.wav", szMusicList[15], uiNum );
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case MUSIC_TACTICAL_NOTHING: sprintf( modstr, "NOTHING_" ); break;
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case MUSIC_TACTICAL_ENEMYPRESENT: sprintf( modstr, "TENSOR_" ); break;
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case MUSIC_TACTICAL_BATTLE: sprintf( modstr, "BATTLE_" ); break;
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case MUSIC_TACTICAL_VICTORY: sprintf( modstr, "TRIUMPH_" ); break;
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case MUSIC_TACTICAL_BATTLE_MUSIC: sprintf( modstr, "CREATURE_BATTLE_" ); break;
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case MUSIC_TACTICAL_CREEPY_MUSIC: sprintf( modstr, "CREEPY_" ); break;
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default: break;
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}
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else if ( MusicMode == MUSIC_TACTICAL_ENEMYPRESENT )
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{
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sprintf( zFileName, "%s\\TENSOR_%d.ogg", szMusicList[15], uiNum);
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\TENSOR_%d.wav", szMusicList[15], uiNum );
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}
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else if ( MusicMode == MUSIC_TACTICAL_BATTLE )
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{
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sprintf( zFileName, "%s\\BATTLE_%d.ogg", szMusicList[15], uiNum);
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\BATTLE_%d.wav", szMusicList[15], uiNum );
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}
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else if ( MusicMode == MUSIC_TACTICAL_VICTORY )
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{
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sprintf( zFileName, "%s\\TRIUMPH_%d.ogg", szMusicList[15], uiNum);
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sprintf( zFileName, "%s\\%s%d.ogg", szMusicList[15], modstr, uiNum );
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\TRIUMPH_%d.wav", szMusicList[15], uiNum );
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}
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else if ( MusicMode == MUSIC_TACTICAL_BATTLE_MUSIC )
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{
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sprintf( zFileName, "%s\\CREATURE_BATTLE_%d.ogg", szMusicList[15], uiNum);
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sprintf( zFileName, "%s\\%s%d.wav", szMusicList[15], modstr, uiNum );
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\CREATURE_BATTLE_%d.wav", szMusicList[15], uiNum );
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{
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sprintf( zFileName, "%s\\%s%d.mp3", szMusicList[15], modstr, uiNum );
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}
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}
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else if ( MusicMode == MUSIC_TACTICAL_CREEPY_MUSIC )
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{
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sprintf( zFileName, "%s\\CREEPY_%d.ogg", szMusicList[15], uiNum);
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\CREEPY_%d.wav", szMusicList[15], uiNum );
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}
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else if ( MusicMode == OTHER_MUSIC_TACTICAL )
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{
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sprintf( zFileName, "%s\\%d.ogg", szMusicList[15], uiNum);
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if ( !FileExists( zFileName ) )
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sprintf( zFileName, "%s\\%d.wav", szMusicList[15], uiNum );
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}
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}
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#endif
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uiMusicHandle = SoundPlayStreamedFile(zFileName, &spParms);
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