New Feature: mp3 audio format is now supported in addition to .wav and .ogg

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-07-19 21:42:07 +00:00
parent c96bed1110
commit 69aeea0679
4 changed files with 144 additions and 72 deletions
+4
View File
@@ -349,11 +349,15 @@ UINT32 PlayVoice( void )
UINT16 iSlot = gIMPVoice[iCurrentVoice].voiceset; UINT16 iSlot = gIMPVoice[iCurrentVoice].voiceset;
Assert( (iSlot >= 0) && (iSlot <= 999) ); Assert( (iSlot >= 0) && (iSlot <= 999) );
sprintf( zFileName, "Speech\\%03d_001.mp3", iSlot );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "Speech\\%03d_001.ogg", iSlot ); sprintf( zFileName, "Speech\\%03d_001.ogg", iSlot );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName, "Speech\\%03d_001.wav", iSlot ); sprintf( zFileName, "Speech\\%03d_001.wav", iSlot );
} }
}
return(PlayJA2SampleFromFile( zFileName, RATE_11025, MIDVOLUME, 1, MIDDLEPAN )); return(PlayJA2SampleFromFile( zFileName, RATE_11025, MIDVOLUME, 1, MIDDLEPAN ));
} }
+40 -3
View File
@@ -2341,10 +2341,14 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
{ {
sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.ogg", usVoiceSet, usQuoteNum ); sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.mp3", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.wav", usVoiceSet, usQuoteNum ); sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.wav", usVoiceSet, usQuoteNum );
} }
} }
}
// #endif // #endif
} }
else else
@@ -2485,20 +2489,32 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
// Lesh: patch to allow playback ogg speech files // Lesh: patch to allow playback ogg speech files
sprintf( zFileName,"NPC_SPEECH\\%03d_%03d.ogg",ubFileNumID,usQuoteNum ); sprintf( zFileName,"NPC_SPEECH\\%03d_%03d.ogg",ubFileNumID,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.mp3", ubFileNumID, usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.wav", ubFileNumID, usQuoteNum );
}
}
// WANNE: We do not have any speech files for the other (!= HERVE) santos bartenders, take HERVE speech files // WANNE: We do not have any speech files for the other (!= HERVE) santos bartenders, take HERVE speech files
if (isBartenderSantos && HERVE != ubFileNumID && !FileExists(zFileName)) if (isBartenderSantos && HERVE != ubFileNumID && !FileExists(zFileName))
{ {
ubFileNumID = HERVE; ubFileNumID = HERVE;
sprintf( zFileName,"NPC_SPEECH\\%03d_%03d.ogg",ubFileNumID,usQuoteNum ); sprintf( zFileName,"NPC_SPEECH\\%03d_%03d.ogg",ubFileNumID,usQuoteNum );
}
// We do not have *.ogg file, take *.WAV file if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.mp3", ubFileNumID, usQuoteNum );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.wav", ubFileNumID, usQuoteNum ); sprintf( zFileName, "NPC_SPEECH\\%03d_%03d.wav", ubFileNumID, usQuoteNum );
} }
} }
} }
}
}
else else
{ {
// assume EDT files are in EDT directory on HARD DRIVE // assume EDT files are in EDT directory on HARD DRIVE
@@ -2540,10 +2556,15 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",usVoiceSet,usQuoteNum ); sprintf( zFileName,"SPEECH\\%03d_%03d.mp3",usVoiceSet,usQuoteNum );
} }
#else #else
sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",usVoiceSet,usQuoteNum ); sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",usVoiceSet,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "SPEECH\\r_%03d_%03d.mp3", usVoiceSet, usQuoteNum );
}
#endif #endif
//<SB> Also check for Russian Gold sound files (identical to international ones) //<SB> Also check for Russian Gold sound files (identical to international ones)
@@ -2551,10 +2572,14 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
{ {
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum ); sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.mp3",usVoiceSet,usQuoteNum );
if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum ); sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
} }
} }
}
//</SB> //</SB>
} }
} }
@@ -2567,6 +2592,9 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
// build name of wav file (characternum + quotenum) // build name of wav file (characternum + quotenum)
sprintf( zFileName, "SPEECH\\%03d_%03d.ogg", usVoiceSet, usQuoteNum ); sprintf( zFileName, "SPEECH\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "SPEECH\\%03d_%03d.mp3", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum ); sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
@@ -2574,6 +2602,7 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
} }
} }
} }
}
else else
{ {
// assume EDT files are in EDT directory on HARD DRIVE // assume EDT files are in EDT directory on HARD DRIVE
@@ -2601,20 +2630,28 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
{ {
sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.ogg", usVoiceSet, usQuoteNum ); sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.mp3", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.wav", usVoiceSet, usQuoteNum ); sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
} }
} }
}
else else
{ {
sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.ogg", usVoiceSet, usQuoteNum ); sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.mp3", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{ {
sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.wav", usVoiceSet, usQuoteNum ); sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
} }
} }
} }
} }
}
else else
{ {
// assume EDT files are in EDT directory on HARD DRIVE // assume EDT files are in EDT directory on HARD DRIVE
+47
View File
@@ -10898,10 +10898,14 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
// check: is there a sound with a bigger number? // check: is there a sound with a bigger number?
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 ); sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 ); sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, numsounds + 1 );
} }
}
if ( FileExists( zFilename ) ) if ( FileExists( zFilename ) )
{ {
@@ -10919,9 +10923,14 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
{ {
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay ); sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay ); sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, soundtoplay );
} }
}
else else
{ {
sprintf( zFilename, "BATTLESNDS\\%03d_%s.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\%03d_%s.ogg", usVoiceSet, gBattleSndsData[ubSoundID].zName );
@@ -10935,6 +10944,12 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, 1 ); sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.wav", usVoiceSet, gBattleSndsData[ubSoundID].zName, 1 );
if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
sprintf( zFilename, "BATTLESNDS\\%03d_%s%d.mp3", usVoiceSet, gBattleSndsData[ubSoundID].zName, 1 );
} }
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
@@ -10944,20 +10959,28 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
{ {
sprintf( zFilename, "BATTLESNDS\\f_%s.ogg", gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\f_%s.ogg", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\f_%s.mp3", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ubSoundID].zName );
} }
} }
}
else else
{ {
sprintf( zFilename, "BATTLESNDS\\m_%s.ogg", gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\m_%s.ogg", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\m_%s.mp3", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ubSoundID].zName );
} }
} }
} }
} }
}
else else
{ {
// Check if we can play this! // Check if we can play this!
@@ -10972,58 +10995,82 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
{ {
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.ogg", pSoldier->ubBattleSoundID ); sprintf( zFilename, "BATTLESNDS\\kid%d_dying.ogg", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.mp3", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID ); sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
} }
} }
}
else else
{ {
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\kid%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.mp3", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
} }
} }
} }
}
else if ( pSoldier->IsZombie( ) ) // Madd: add zombie sounds else if ( pSoldier->IsZombie( ) ) // Madd: add zombie sounds
{ {
if ( ubSoundID == BATTLE_SOUND_DIE1 ) if ( ubSoundID == BATTLE_SOUND_DIE1 )
{ {
sprintf( zFilename, "BATTLESNDS\\zombie_die.ogg" ); sprintf( zFilename, "BATTLESNDS\\zombie_die.ogg" );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_die.mp3" );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\zombie_die.wav" ); sprintf( zFilename, "BATTLESNDS\\zombie_die.wav" );
} }
} }
}
else else
{ {
sprintf( zFilename, "BATTLESNDS\\zombie_%s.ogg", gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\zombie_%s.ogg", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_%s.mp3", gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\zombie_%s.wav", gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\zombie_%s.wav", gBattleSndsData[ubSoundID].zName );
} }
} }
} }
}
else else
{ {
if ( ubSoundID == BATTLE_SOUND_DIE1 ) if ( ubSoundID == BATTLE_SOUND_DIE1 )
{ {
sprintf( zFilename, "BATTLESNDS\\bad%d_die.ogg", pSoldier->ubBattleSoundID ); sprintf( zFilename, "BATTLESNDS\\bad%d_die.ogg", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_die.mp3", pSoldier->ubBattleSoundID );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID ); sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
} }
} }
}
else else
{ {
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\bad%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) ) if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.mp3", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
if ( !FileExists( zFilename ) )
{ {
sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName ); sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ubSoundID].zName );
} }
} }
} }
} }
}
// Play sound! // Play sound!
memset( &spParms, 0xff, sizeof(SOUNDPARMS) ); memset( &spParms, 0xff, sizeof(SOUNDPARMS) );
+25 -41
View File
@@ -151,57 +151,41 @@ BOOLEAN MusicPlay(UINT32 uiNum)
if ( NewSound == FALSE && MusicMode == MUSIC_OLD_TYPE ) if ( NewSound == FALSE && MusicMode == MUSIC_OLD_TYPE )
{ {
#endif #endif
sprintf( zFileName, "%s.mp3", szMusicList[uiNum] );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "%s.ogg", szMusicList[uiNum] ); sprintf( zFileName, "%s.ogg", szMusicList[uiNum] );
if ( !FileExists( zFileName ) ) if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "%s.wav", szMusicList[uiNum] ); sprintf( zFileName, "%s.wav", szMusicList[uiNum] );
}
}
#ifdef NEWMUSIC #ifdef NEWMUSIC
} }
else if ( NewSound == TRUE ) else if ( NewSound == TRUE )
{ {
//sprintf( zFileName, szMusicList[15] ); CHAR8 modstr[32] = "";
if ( MusicMode == MUSIC_TACTICAL_NOTHING )
switch ( MusicMode )
{ {
sprintf( zFileName, "%s\\NOTHING_%d.ogg", szMusicList[15], uiNum); case MUSIC_TACTICAL_NOTHING: sprintf( modstr, "NOTHING_" ); break;
if ( !FileExists( zFileName ) ) case MUSIC_TACTICAL_ENEMYPRESENT: sprintf( modstr, "TENSOR_" ); break;
sprintf( zFileName, "%s\\NOTHING_%d.wav", szMusicList[15], uiNum ); case MUSIC_TACTICAL_BATTLE: sprintf( modstr, "BATTLE_" ); break;
} case MUSIC_TACTICAL_VICTORY: sprintf( modstr, "TRIUMPH_" ); break;
else if ( MusicMode == MUSIC_TACTICAL_ENEMYPRESENT ) case MUSIC_TACTICAL_BATTLE_MUSIC: sprintf( modstr, "CREATURE_BATTLE_" ); break;
{ case MUSIC_TACTICAL_CREEPY_MUSIC: sprintf( modstr, "CREEPY_" ); break;
sprintf( zFileName, "%s\\TENSOR_%d.ogg", szMusicList[15], uiNum); default: break;
if ( !FileExists( zFileName ) )
sprintf( zFileName, "%s\\TENSOR_%d.wav", szMusicList[15], uiNum );
}
else if ( MusicMode == MUSIC_TACTICAL_BATTLE )
{
sprintf( zFileName, "%s\\BATTLE_%d.ogg", szMusicList[15], uiNum);
if ( !FileExists( zFileName ) )
sprintf( zFileName, "%s\\BATTLE_%d.wav", szMusicList[15], uiNum );
}
else if ( MusicMode == MUSIC_TACTICAL_VICTORY )
{
sprintf( zFileName, "%s\\TRIUMPH_%d.ogg", szMusicList[15], uiNum);
if ( !FileExists( zFileName ) )
sprintf( zFileName, "%s\\TRIUMPH_%d.wav", szMusicList[15], uiNum );
}
else if ( MusicMode == MUSIC_TACTICAL_BATTLE_MUSIC )
{
sprintf( zFileName, "%s\\CREATURE_BATTLE_%d.ogg", szMusicList[15], uiNum);
if ( !FileExists( zFileName ) )
sprintf( zFileName, "%s\\CREATURE_BATTLE_%d.wav", szMusicList[15], uiNum );
}
else if ( MusicMode == MUSIC_TACTICAL_CREEPY_MUSIC )
{
sprintf( zFileName, "%s\\CREEPY_%d.ogg", szMusicList[15], uiNum);
if ( !FileExists( zFileName ) )
sprintf( zFileName, "%s\\CREEPY_%d.wav", szMusicList[15], uiNum );
}
else if ( MusicMode == OTHER_MUSIC_TACTICAL )
{
sprintf( zFileName, "%s\\%d.ogg", szMusicList[15], uiNum);
if ( !FileExists( zFileName ) )
sprintf( zFileName, "%s\\%d.wav", szMusicList[15], uiNum );
} }
sprintf( zFileName, "%s\\%s%d.ogg", szMusicList[15], modstr, uiNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "%s\\%s%d.wav", szMusicList[15], modstr, uiNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "%s\\%s%d.mp3", szMusicList[15], modstr, uiNum );
}
}
} }
#endif #endif
uiMusicHandle = SoundPlayStreamedFile(zFileName, &spParms); uiMusicHandle = SoundPlayStreamedFile(zFileName, &spParms);