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- New feature: Ammotype flag AMMO_ANTIMATERIEL (<ammoflag>4</ammoflag>) gives bullets the ability to destroy walls and other structures.
- Fix: SoldierToSoldierLineOfSightTest was called against NOBODY git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7069 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -178,8 +178,8 @@ enum
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// flags used for various ammo properties (easier than adding 32 differently named variables). DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
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#define AMMO_NEUROTOXIN 0x00000001 //1 // this ammo adds the cyanide drug effect to its target, killing it in a few turns
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#define AMMO_BLIND 0x00000002 //2 // this ammo will blind if it hits the head
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/*#define SHOVEL 0x00000004 //4
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#define CONCERTINA 0x00000008 //8
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#define AMMO_ANTIMATERIEL 0x00000004 //4 // this ammo is anti-materiel, bullets can destroy structures
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/*#define CONCERTINA 0x00000008 //8
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#define WATER_DRUM 0x00000010 //16 // water drums allow to refill canteens in the sector they are in
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#define MEAT_BLOODCAT 0x00000020 //32 // retrieve this by gutting a bloodcat
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