- New feature: Ammotype flag AMMO_ANTIMATERIEL (<ammoflag>4</ammoflag>) gives bullets the ability to destroy walls and other structures.

- Fix: SoldierToSoldierLineOfSightTest was called against NOBODY

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7069 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-15 17:54:04 +00:00
parent bc94c319c6
commit 69f4b2cf34
17 changed files with 118 additions and 35 deletions
+2 -2
View File
@@ -178,8 +178,8 @@ enum
// flags used for various ammo properties (easier than adding 32 differently named variables). DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
#define AMMO_NEUROTOXIN 0x00000001 //1 // this ammo adds the cyanide drug effect to its target, killing it in a few turns
#define AMMO_BLIND 0x00000002 //2 // this ammo will blind if it hits the head
/*#define SHOVEL 0x00000004 //4
#define CONCERTINA 0x00000008 //8
#define AMMO_ANTIMATERIEL 0x00000004 //4 // this ammo is anti-materiel, bullets can destroy structures
/*#define CONCERTINA 0x00000008 //8
#define WATER_DRUM 0x00000010 //16 // water drums allow to refill canteens in the sector they are in
#define MEAT_BLOODCAT 0x00000020 //32 // retrieve this by gutting a bloodcat