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Fix: Items that were placed by function AutoPlaceObjectToWorld() had incorrect sGridNo so they could end up in inaccessible places.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8690 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 19.08.14" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 19.08.20" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8689" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8690" };
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// SAVE_GAME_VERSION is defined in header, change it there
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