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Fix: Items that were placed by function AutoPlaceObjectToWorld() had incorrect sGridNo so they could end up in inaccessible places.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8690 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2702,6 +2702,8 @@ BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo, IN
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pInventoryPoolList[cnt].bVisible = 1;
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pInventoryPoolList[cnt].fExists = TRUE;
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}
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if(sGridNo == -1)
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pInventoryPoolList[cnt].usFlags |= WORLD_ITEM_GRIDNO_NOT_SET_USE_ENTRY_POINT;
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}
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else
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{
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