mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
-fixed some values being in the wrong tags for the new armour attachments
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@276 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -98184,7 +98184,7 @@
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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||||
<Metal>0</Metal>
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||||
<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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||||
@@ -98301,7 +98301,7 @@
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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||||
<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -98418,7 +98418,7 @@
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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||||
<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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@@ -98535,7 +98535,7 @@
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -98566,7 +98566,7 @@
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<BurstSizeBonus>0</BurstSizeBonus>
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||||
<BurstToHitBonus>0</BurstToHitBonus>
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||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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||||
<APBonus>-1</APBonus>
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||||
<APBonus>0</APBonus>
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||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -98652,7 +98652,7 @@
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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@@ -98683,7 +98683,7 @@
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<BurstSizeBonus>0</BurstSizeBonus>
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<BurstToHitBonus>0</BurstToHitBonus>
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<AutoFireToHitBonus>0</AutoFireToHitBonus>
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<APBonus>-2</APBonus>
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<APBonus>0</APBonus>
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||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -98769,7 +98769,7 @@
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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@@ -98800,7 +98800,7 @@
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<BurstSizeBonus>0</BurstSizeBonus>
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<BurstToHitBonus>0</BurstToHitBonus>
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<AutoFireToHitBonus>0</AutoFireToHitBonus>
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||||
<APBonus>-2</APBonus>
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||||
<APBonus>0</APBonus>
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||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -98886,7 +98886,7 @@
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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||||
<Metal>0</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -99003,7 +99003,7 @@
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -99120,7 +99120,7 @@
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
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||||
<Metal>0</Metal>
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||||
<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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@@ -99151,7 +99151,7 @@
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<BurstSizeBonus>0</BurstSizeBonus>
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<BurstToHitBonus>0</BurstToHitBonus>
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||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-2</APBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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||||
@@ -99237,7 +99237,7 @@
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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||||
<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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||||
<Metal>0</Metal>
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||||
<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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@@ -99261,14 +99261,14 @@
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<ToHitBonus>0</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
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||||
<AimBonus>-3</AimBonus>
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||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
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||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
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||||
<MagSizeBonus>0</MagSizeBonus>
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||||
<RateOfFireBonus>0</RateOfFireBonus>
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||||
<BulletSpeedBonus>0</BulletSpeedBonus>
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||||
<BurstSizeBonus>0</BurstSizeBonus>
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||||
<BurstToHitBonus>0</BurstToHitBonus>
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||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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||||
<APBonus>-3</APBonus>
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||||
<APBonus>-1</APBonus>
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||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -99354,7 +99354,7 @@
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -99378,14 +99378,14 @@
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<ToHitBonus>0</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
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<AimBonus>-3</AimBonus>
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<MinRangeForAimBonus>-1</MinRangeForAimBonus>
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<MinRangeForAimBonus>0</MinRangeForAimBonus>
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||||
<MagSizeBonus>0</MagSizeBonus>
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||||
<RateOfFireBonus>0</RateOfFireBonus>
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||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
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||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
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||||
<APBonus>-1</APBonus>
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||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -99471,7 +99471,7 @@
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<bRepairEase>-3</bRepairEase>
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<Damageable>1</Damageable>
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||||
<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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||||
<Metal>0</Metal>
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<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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||||
@@ -99495,14 +99495,14 @@
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<ToHitBonus>0</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
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<AimBonus>-4</AimBonus>
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||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
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||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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||||
<APBonus>-4</APBonus>
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||||
<APBonus>-1</APBonus>
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||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -99588,7 +99588,7 @@
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<bRepairEase>-3</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -99619,7 +99619,7 @@
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<BurstSizeBonus>0</BurstSizeBonus>
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<BurstToHitBonus>0</BurstToHitBonus>
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<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
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||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -99705,7 +99705,7 @@
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<bRepairEase>-1</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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||||
<WaterDamages>1</WaterDamages>
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||||
<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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||||
<ShowStatus>1</ShowStatus>
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||||
@@ -99729,14 +99729,14 @@
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<ToHitBonus>0</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
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<AimBonus>0</AimBonus>
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||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
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||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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@@ -99822,7 +99822,7 @@
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
|
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<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
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<Metal>0</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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||||
@@ -99846,14 +99846,14 @@
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<ToHitBonus>0</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -99939,7 +99939,7 @@
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<bRepairEase>-3</bRepairEase>
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||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -99963,14 +99963,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-2</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-2</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100056,7 +100056,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100080,14 +100080,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100173,7 +100173,7 @@
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100204,7 +100204,7 @@
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-2</APBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100290,7 +100290,7 @@
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100314,14 +100314,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>-3</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100407,7 +100407,7 @@
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100431,14 +100431,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>-3</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100524,7 +100524,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100548,14 +100548,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>-4</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-4</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100641,7 +100641,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100672,7 +100672,7 @@
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100758,7 +100758,7 @@
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100782,14 +100782,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100875,7 +100875,7 @@
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -100899,14 +100899,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -100992,7 +100992,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101016,14 +101016,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-2</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-2</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101109,7 +101109,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101133,14 +101133,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101226,7 +101226,7 @@
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101257,7 +101257,7 @@
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-2</APBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101343,7 +101343,7 @@
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101367,14 +101367,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>-3</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101460,7 +101460,7 @@
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101484,14 +101484,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>-3</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101577,7 +101577,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101601,14 +101601,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>-4</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-4</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101694,7 +101694,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101725,7 +101725,7 @@
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>-3</APBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101811,7 +101811,7 @@
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101835,14 +101835,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -101928,7 +101928,7 @@
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -101952,14 +101952,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -102045,7 +102045,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -102069,14 +102069,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-2</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-2</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -102162,7 +102162,7 @@
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
@@ -102186,14 +102186,14 @@
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>-1</MinRangeForAimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<APBonus>-1</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
@@ -102279,7 +102279,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -102396,7 +102396,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -102513,7 +102513,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -102630,7 +102630,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -102747,7 +102747,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -102864,7 +102864,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -102981,7 +102981,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -103098,7 +103098,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -103215,7 +103215,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -103332,7 +103332,7 @@
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
@@ -120052,6 +120052,7 @@
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>160</ubGraphicNum>
|
||||
<ubWeight>2</ubWeight>
|
||||
|
||||
Reference in New Issue
Block a user