Increased max possible soldiers stored for friendly fire check to 256.

Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians.
CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE)

UnderFire::Add: 
- store friendly fire CTH for new added person
- use max value when replacing friendly fire CTH for existing person

CalcBestShot:
- check CTGT and friendly fire chance for every stance
- ignore possible shot if can hit friends in this stance

CalcMoraleNew: improved code to make enemy slightly more aggressive.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-07-31 10:26:07 +00:00
parent 8e4961f021
commit 6b706f2747
7 changed files with 149 additions and 66 deletions
-1
View File
@@ -285,7 +285,6 @@ static UINT32 guiStructureHitChance[ MAX_DIST_FOR_LESS_THAN_MAX_CHANCE_TO_HIT_ST
#define MIN_DIST_FOR_HIT_FRIENDS 30
#define MIN_DIST_FOR_HIT_FRIENDS_UNAIMED 15
#define MIN_CHANCE_TO_ACCIDENTALLY_HIT_SOMEONE 3
#define RADIANS_IN_CIRCLE 6.283
#define DEGREES_22_5 (RADIANS_IN_CIRCLE * 22.5 / 360)