mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Increased max possible soldiers stored for friendly fire check to 256.
Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians. CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE) UnderFire::Add: - store friendly fire CTH for new added person - use max value when replacing friendly fire CTH for existing person CalcBestShot: - check CTGT and friendly fire chance for every stance - ignore possible shot if can hit friends in this stance CalcMoraleNew: improved code to make enemy slightly more aggressive. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -285,7 +285,6 @@ static UINT32 guiStructureHitChance[ MAX_DIST_FOR_LESS_THAN_MAX_CHANCE_TO_HIT_ST
|
||||
|
||||
#define MIN_DIST_FOR_HIT_FRIENDS 30
|
||||
#define MIN_DIST_FOR_HIT_FRIENDS_UNAIMED 15
|
||||
#define MIN_CHANCE_TO_ACCIDENTALLY_HIT_SOMEONE 3
|
||||
|
||||
#define RADIANS_IN_CIRCLE 6.283
|
||||
#define DEGREES_22_5 (RADIANS_IN_CIRCLE * 22.5 / 360)
|
||||
|
||||
Reference in New Issue
Block a user