Sevenfm 6b706f2747 Increased max possible soldiers stored for friendly fire check to 256.
Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians.
CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE)

UnderFire::Add: 
- store friendly fire CTH for new added person
- use max value when replacing friendly fire CTH for existing person

CalcBestShot:
- check CTGT and friendly fire chance for every stance
- ignore possible shot if can hit friends in this stance

CalcMoraleNew: improved code to make enemy slightly more aggressive.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-31 10:26:07 +00:00
2020-06-25 22:42:44 +00:00
2020-07-24 19:27:34 +00:00
2020-07-24 19:25:47 +00:00
2016-01-31 17:54:51 +00:00
2007-06-09 09:01:04 +00:00
2020-06-25 22:42:44 +00:00
2020-06-25 22:42:44 +00:00
2020-02-27 18:23:38 +00:00
2013-04-14 22:58:58 +00:00
2014-10-24 06:59:07 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
2020-05-30 14:26:16 +00:00
2016-03-08 21:06:31 +00:00
2013-10-19 12:47:53 +00:00

Last 1.13 SVN 4721



Compilation of UB :



Set #define JA2UB and #define JA2UBMAPS in file builddefines.h.



Compilation of JA2 :



Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h.





Example :



UB :



#define JA2UB 

#define JA2UBMAPS



JA2 :



//#define JA2UB 

//#define JA2UBMAPS





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