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Increased max possible soldiers stored for friendly fire check to 256.
Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians. CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE) UnderFire::Add: - store friendly fire CTH for new added person - use max value when replacing friendly fire CTH for existing person CalcBestShot: - check CTGT and friendly fire chance for every stance - ignore possible shot if can hit friends in this stance CalcMoraleNew: improved code to make enemy slightly more aggressive. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -26,6 +26,7 @@ typedef INT64 FIXEDPT;
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// fixed-point arithmetic definitions end here
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#define OK_CHANCE_TO_GET_THROUGH 10
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#define MIN_CHANCE_TO_ACCIDENTALLY_HIT_SOMEONE 3
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enum CollisionEnums
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{
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