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Increased max possible soldiers stored for friendly fire check to 256.
Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians. CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE) UnderFire::Add: - store friendly fire CTH for new added person - use max value when replacing friendly fire CTH for existing person CalcBestShot: - check CTGT and friendly fire chance for every stance - ignore possible shot if can hit friends in this stance CalcMoraleNew: improved code to make enemy slightly more aggressive. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3874,9 +3874,9 @@ INT8 CalcMoraleNew(SOLDIERTYPE *pSoldier)
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}
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// count friends that flank around the same spot
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if( CountFriendsFlankSameSpot( pSoldier ) > 0 )
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if( CountFriendsFlankSameSpot( pSoldier ) == 0 )
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{
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bMoraleCategory --;
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bMoraleCategory ++;
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}
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INT32 sClosestOpponent = ClosestKnownOpponent(pSoldier, NULL, NULL);
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