Increased max possible soldiers stored for friendly fire check to 256.

Friendly fire chance code also checks for soldiers of the same side and optionally neutral civilians.
CalcCoverValue: check friendly fire chance for each position, penalize position if friendly fire chance is high (needs AI_BETTER_COVER = TRUE)

UnderFire::Add: 
- store friendly fire CTH for new added person
- use max value when replacing friendly fire CTH for existing person

CalcBestShot:
- check CTGT and friendly fire chance for every stance
- ignore possible shot if can hit friends in this stance

CalcMoraleNew: improved code to make enemy slightly more aggressive.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8873 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-07-31 10:26:07 +00:00
parent 8e4961f021
commit 6b706f2747
7 changed files with 149 additions and 66 deletions
+2 -2
View File
@@ -3874,9 +3874,9 @@ INT8 CalcMoraleNew(SOLDIERTYPE *pSoldier)
}
// count friends that flank around the same spot
if( CountFriendsFlankSameSpot( pSoldier ) > 0 )
if( CountFriendsFlankSameSpot( pSoldier ) == 0 )
{
bMoraleCategory --;
bMoraleCategory ++;
}
INT32 sClosestOpponent = ClosestKnownOpponent(pSoldier, NULL, NULL);