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- moving militia bug fix: militia was not in sector at battle start
- changed militia orders to ONGUARD when entering the sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@146 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -159,10 +159,17 @@ void PrepareMilitiaForTactical()
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for( x = 0 ; x < guiDirNumber ; ++x )
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{
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// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld,%ld,%ld", gpAttackDirs[ x ][ 0 ], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2], gpAttackDirs[ x ][3] );
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if( gpAttackDirs[ x ][ 3 ] != INSERTION_CODE_CENTER )
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AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
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// AddSoldierInitListMilitia( gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
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// else
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if( gfMSResetMilitia )
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{
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if( gpAttackDirs[ x ][ 3 ] != INSERTION_CODE_CENTER )
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AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
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}
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else
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if( gpAttackDirs[ x ][ 3 ] == INSERTION_CODE_CENTER )
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AddSoldierInitListMilitia( gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
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else
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AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
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}
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else AddSoldierInitListMilitia( ubGreen, ubRegs, ubElites );
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@@ -2367,7 +2367,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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ubTotalSoldiers--;
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pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_ELITE_MILITIA);
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pSoldier->bOrders = SEEKENEMY;
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pSoldier->bOrders = ONGUARD;
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pSoldier->ubInsertionDirection = bDesiredDirection;
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pSoldier->bAlertStatus = STATUS_YELLOW;
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@@ -2392,7 +2392,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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ubTotalSoldiers--;
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pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_REG_MILITIA);
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pSoldier->bOrders = SEEKENEMY;
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pSoldier->bOrders = ONGUARD;
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pSoldier->ubInsertionDirection = bDesiredDirection;
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pSoldier->bAlertStatus = STATUS_YELLOW;
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@@ -2417,7 +2417,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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ubTotalSoldiers--;
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pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_GREEN_MILITIA);
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pSoldier->bOrders = SEEKENEMY;
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pSoldier->bOrders = ONGUARD;
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pSoldier->ubInsertionDirection = bDesiredDirection;
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pSoldier->bAlertStatus = STATUS_YELLOW;
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