- moving militia bug fix: militia was not in sector at battle start

- changed militia orders to ONGUARD when entering the sector








git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@146 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-31 17:43:34 +00:00
parent a7d456ad6b
commit 6b89c64a4d
5 changed files with 18 additions and 11 deletions
+11 -4
View File
@@ -159,10 +159,17 @@ void PrepareMilitiaForTactical()
for( x = 0 ; x < guiDirNumber ; ++x )
{
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld,%ld,%ld", gpAttackDirs[ x ][ 0 ], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2], gpAttackDirs[ x ][3] );
if( gpAttackDirs[ x ][ 3 ] != INSERTION_CODE_CENTER )
AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
// AddSoldierInitListMilitia( gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
// else
if( gfMSResetMilitia )
{
if( gpAttackDirs[ x ][ 3 ] != INSERTION_CODE_CENTER )
AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
}
else
if( gpAttackDirs[ x ][ 3 ] == INSERTION_CODE_CENTER )
AddSoldierInitListMilitia( gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
else
AddSoldierInitListMilitiaOnEdge( gpAttackDirs[ x ][ 3 ], gpAttackDirs[ x ][0], gpAttackDirs[ x ][1], gpAttackDirs[ x ][2] );
}
else AddSoldierInitListMilitia( ubGreen, ubRegs, ubElites );