- moving militia bug fix: militia was not in sector at battle start

- changed militia orders to ONGUARD when entering the sector








git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@146 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-31 17:43:34 +00:00
parent a7d456ad6b
commit 6b89c64a4d
5 changed files with 18 additions and 11 deletions
+3 -3
View File
@@ -2367,7 +2367,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
ubTotalSoldiers--;
pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_ELITE_MILITIA);
pSoldier->bOrders = SEEKENEMY;
pSoldier->bOrders = ONGUARD;
pSoldier->ubInsertionDirection = bDesiredDirection;
pSoldier->bAlertStatus = STATUS_YELLOW;
@@ -2392,7 +2392,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
ubTotalSoldiers--;
pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_REG_MILITIA);
pSoldier->bOrders = SEEKENEMY;
pSoldier->bOrders = ONGUARD;
pSoldier->ubInsertionDirection = bDesiredDirection;
pSoldier->bAlertStatus = STATUS_YELLOW;
@@ -2417,7 +2417,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
ubTotalSoldiers--;
pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_GREEN_MILITIA);
pSoldier->bOrders = SEEKENEMY;
pSoldier->bOrders = ONGUARD;
pSoldier->ubInsertionDirection = bDesiredDirection;
pSoldier->bAlertStatus = STATUS_YELLOW;